Essays about: "console"
Showing result 1 - 5 of 57 essays containing the word console.
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1. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE
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2. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. READ MORE
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3. Player behavior in cooperative action games : How communication, cooperation and prosocial behavior affects players behavior
University essay from Södertörns högskolaAbstract : This thesis examines what game designs cause players to exhibit communication, cooperation and prosocial behavior towards each other in cooperative action games. This study used qualitative research methods to analyze a cooperative action game called Warhammer: Vermintide 2 as a case study. The gathering of data is done through Stimulated recall. READ MORE
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4. A decade with robot-assisted surgery : How far have we come? A study comparing surgical outcomes in rectal cancer
University essay from Örebro universitet/Institutionen för medicinska vetenskaperAbstract : Introduction: In recent years, robot-assisted surgery has taken over as a first option in rectal cancer treatment. The overall perception is that robot-assisted surgery is a method with good surgical outcomes. Many current studies have focused on comparing robot-assisted surgery to conventional laparoscopy. READ MORE
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5. The Dark Patterns of Battle Passes : Investigating player attitudes to a growing type of microtransaction
University essay from Umeå universitet/Institutionen för informatikAbstract : In recent years, many PC and console video games have seen a shift towards live service models as a means of generating recurring revenue through in-game purchases called microtransactions. Microtransactions have been linked to the concept of dark patterns—design patterns that favour the service at the expense of the end user—due to their possible negative impact on the user experience. READ MORE