Essays about: "control classroom"

Showing result 1 - 5 of 34 essays containing the words control classroom.

  1. 1. The Effectiveness of a Web-Based Multimodal Interactive Story on Upper-Secondary Students' Reading Comprehension in English

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Dakota Lagercrantz; [2024]
    Keywords : Multimodal; Interactive Story; Literature; Education; Pedagogy; English; ESL;

    Abstract : The current study investigates the effectiveness of a multimodal interactive story, student use and perceptions of the interactive story, and one teacher’s beliefs regarding the use of multimodal resources in upper-secondary L2 literature education. The study aims to draw conclusions on the potential effectiveness of the tool, student interaction behaviour with interactive story, student perceptions on the tool, and teacher receptibility toward new multimodal tools. READ MORE

  2. 2. Navigating through life with metaphors as a guide. : An analysis about mind style and metaphors in John Green's The Fault In Our Stars and its pedagogical use.

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Frithiof Eriksson; [2023]
    Keywords : Mind style; Metaphor; Reality; EFL Classroom; Upper Secondary School; Motivation.;

    Abstract : This essay offers a literary study of John Green’s novel The Fault In Our Stars which was published in 2012. This thesis argues that Hazel and Augustus are portraying unorthodox mind styles, and they are demonstrating this with their use of and stance towards metaphors. READ MORE

  3. 3. Teaching with Audiobooks in an EFL Classroom : The Didactical Benefits of Envisionment, Inclusion, and Narration in Audiobooks

    University essay from Högskolan i Halmstad/Akademin för lärande, humaniora och samhälle

    Author : Cynthia Castillo Silva; Esin Alatas; [2023]
    Keywords : Audiobooks; The Graveyard Book; EFL students; Printed book;

    Abstract : This paper aims to investigate how audiobooks can be used didactically in the EFL classroom. The research questions are: “How do EFL students perceive and visualize the storyworld when listening to audiobooks?”, “Does EFL students’ comprehension differ when listening to an audiobook as opposed to reading a printed book”, and lastly, “What are the benefits of using audiobooks didactically in an EFL classroom?”. READ MORE

  4. 4. Understanding factors related to food waste in Swedish primary schools

    University essay from Högskolan i Gävle/Avdelningen för byggnadsteknik, energisystem och miljövetenskap

    Author : Roula Yandem; Fatima Fkhir; [2023]
    Keywords : ;

    Abstract : Production and consumption of food have several environmental impacts, regardless of the type of food production. However, food production can have a particularly large impact on the environment, as it often causes pollution and spreads harmful contaminants in nature. READ MORE

  5. 5. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE