Essays about: "cooperative game"
Showing result 1 - 5 of 43 essays containing the words cooperative game.
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1. Improving robustness of beyond visual range strategies with adapted training distributions
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : A key obstacle for training an autonomous agent in real air-to-air combat is the lack of available training data, which makes it difficult to apply supervised learning techniques. Self-play is a method that can be used where an agent trains against itself or against versions of itself without imitation data or human instruction. READ MORE
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2. MIXED MEMORY Q-LEARNER An adaptive reinforcement learning algorithm for the Iterated Prisoner’s Dilemma
University essay from Institutionen för tillämpad informationsteknologiAbstract : The success of future societies is likely to depend on cooperative interactions between humans and artificial agents. As such, it is important to investigate how machines can learn to cooperate. READ MORE
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3. An Experimental Study on Gender Differences in Leading-by-Example in a Social Dilemma
University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomiAbstract : This study examines gender differences in leading-by-example in a social dilemma by the means of an online experiment with 350 UK participants recruited via Prolific Academic. A three-player sequential (leader-follower) public goods game is used to represent the social dilemma and gender differences in behavior related to the role of gender beliefs and the gender group composition are examined to investigate whether male or female leaders are better cooperative role models under free-riding incentives and thus more successful in crowding in. READ MORE
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4. Laser Lunacy! A Collaborative and Co-located Multiplayer Game Developing a Tool for Children to Practice Collaboration
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : The development and spread of digital platforms have led to many new phenomena. Many of them positive, but many of them also negative. One such negative phenomenon is the increasing amount of time that children spend on platforms such as computers, tablets, and smartphones. READ MORE
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5. Application of game theory in Swedish raw material market : Investigating the pulpwood market
University essay from Mittuniversitetet/Institutionen för informationssystem och –teknologiAbstract : Studien går ut på att analysera marknadsstrukturen för två industriföretag(Holmen och SCA) under antagandet att båda konkurrerar mot varandragenom att köpa rå material samt genom att sälja förädlade produkter.Produktmarknaden som undersöks är pappersmarknaden och antas varakoncentrerad. READ MORE
