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Showing result 1 - 5 of 50 essays matching the above criteria.

  1. 1. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ruihan Gao; Olivia Wang; [2023]
    Keywords : Cooperative gameplay; Flow theory; Game flow; Linear and nonlinear level designs; Mechanics design.;

    Abstract : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. READ MORE

  2. 2. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Högstedt; Ove Ødegård; [2023]
    Keywords : Neural Network; Modularization; Sensor; Reinforcement Learning; Supervised Learning; Neuralt Nätverk; Modulärisering; Sensor; Förstärkningsinlärning; Väglett Lärande;

    Abstract : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. READ MORE

  3. 3. The Impact of Perceived Fairness on Player Playstyle in Multiplayer Card Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Lily Ovsakova; Radim Pistek; Martin Johansson Nielsen; [2023]
    Keywords : Fairness; Playstyle Archetypes; Multiplayer Card Games; Player Behaviors; Social Dynamics;

    Abstract : This research study explores the influence of perceived fairness on players' playstyle in multiplayer card games. The study focuses on a card game called "Insomnia" and its modified versions to investigate players' perceptions of fairness and their subsequent behavior. READ MORE

  4. 4. Player behavior in cooperative action games : How communication, cooperation and prosocial behavior affects players behavior

    University essay from Södertörns högskola

    Author : Erik Sandholt; Mathias Östergren; [2023]
    Keywords : Behavior; Communication; Cooperative; Difficulty; Prosocial; Qualitative Research; Teamwork; Video gam; Beteende; Kvalitativ Efterforskning; Kommunikation; Kooperativa; Lagarbete; Prosocial; Svårighet; Video spel;

    Abstract : This thesis examines what game designs cause players to exhibit communication, cooperation and prosocial behavior towards each other in cooperative action games. This study used qualitative research methods to analyze a cooperative action game called Warhammer: Vermintide 2 as a case study. The gathering of data is done through Stimulated recall. READ MORE

  5. 5. Multi-Agent Information Gathering Using Stackelberg Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Yiming Hu; [2023]
    Keywords : Information gathering; Autonomous exploration; Multi-agent coordination; Multi-agent system; Informationsinsamling; Autonom utforskning; Samordning av flera agenter; multiagentsystem;

    Abstract : Multi-agent information gathering (MA-IG) enables autonomous robots to cooperatively collect information in an unfamiliar area. In some scenarios, the focus is on gathering the true mapping of a physical quantity such as temperature or magnetic field. READ MORE