Essays about: "critical games"

Showing result 1 - 5 of 66 essays containing the words critical games.

  1. 1. Analyzing the Impact of Tempo-changing Music for user Performance and Risk-taking Behavior in Video Games

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Åkesson; [2024]
    Keywords : Performance; Risk-taking behavior; Tempo-changing music;

    Abstract :  Background. In real life humans have been proven to be affected in different ways by music. In sports, music can be shown to be useful for better performance. Taking this into thought while playing video games could help players perform better as well as in real life. READ MORE

  2. 2. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Noah Tell; [2023]
    Keywords : Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE

  3. 3. EFFECT OF HEAD-UP DISPLAY DESIGN ON GAME IMMERSION

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Elias Bergman; Tobias Hermansson; [2023]
    Keywords : immersion; game immersion; head-up display; eye-tracking; cognitive science;

    Abstract : Game immersion is an important aspect of gaming and is a term used by players and critics alike. It is one of the aspects that keeps a player “hooked” and is often seen as critical for a good game session. A Heads-up Display (HUD) is a common element of most games. READ MORE

  4. 4. 'It was never about the games' : A Critical Discourse Analysis of the Construction of "Video Game Addiction" in Swedish News 1991-2017

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ulf Benjaminsson; Danielle Unéus; [2023]
    Keywords : discourse analysis; video game addiction; moral panic; moral entrepreneurs; Owe Sandberg; Patrik Wincent; youth culture; juvenism; forced treatment; Sweden;

    Abstract : This theoretical thesis employs critical discourse analysis to scrutinise the construction of video game addiction in Swedish press from 1991 to 2017, and examines its potential contribution to a moral panic. Our research is based on the assumption that media discourse influences societal norms, which in turn, can profoundly affect individuals and groups. READ MORE

  5. 5. Reconstructing Dominant History : The Potential of Chinese Historical Digital Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Yuyan Wang; [2023]
    Keywords : Chinese historical digital games; historical narratives; public history; narrative analysis; game content censorship;

    Abstract : This thesis explores the role of Chinese historical digital games in reconstructing historical narratives and engaging players. By using narrative interviews and game analysis, the study examines how players interact with these games and how game communities react to them. READ MORE