Essays about: "dataspel utveckling"

Found 4 essays containing the words dataspel utveckling.

  1. 1. Real-Time Probabilistic Locomotion Synthesis for Uneven Terrain

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emil Jonsson; [2021]
    Keywords : Machine learning; Probabilistic models; Normalising flow; Environment interaction; Animation Synthesis; Maskinginlärning; Probabilistiska metoder; Normaliserande flöden; Interaktion med omgivning; Animations-syntes;

    Abstract : In modern games and animation there is a constant strive for more realistic motion. Today a lot of games use motion matching and blending with lots of post-processing steps to produce animations, but these methods often require huge amounts of motions clips while still having problems with realistic joint weights. READ MORE

  2. 2. Creating Concept Sketches for Game Developers : Sketches that inform and inspire

    University essay from Mälardalens högskola/Akademin för innovation, design och teknik

    Author : Dania Syrén; [2016]
    Keywords : information design; concept image; illustration; game development; design; sketching; communication; idea; storytelling; environment design; informationsdesign; koncept bild; illustration; dataspel utveckling; design; skiss; kommunikation; idea; storytelling; environment design;

    Abstract : The objective of this project is to understand how information design– specifically informative illustration– can contribute to producing concept sketches for a science-fiction/puzzle game called Sky’s Edge. Through theoretical studies and research methods, I aimed to deepen my understanding of what makes a concept image a good one, and from that, I aimed to determine how informative illustration can help in designing and sketching the ideas that the job requester needed. READ MORE

  3. 3. Detecting Synchronisation Problems in Networked Lockstep Games

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Hampus Liljekvist; [2016]
    Keywords : Detecting; Finding; Synchronisation; Desynchronisation; Out-of-Sync; Problems; Issues; Bugs; Errors; Network; Lockstep Protocol; Multiplayer; Video Games; Fuzzing; AI; Artificial Intelligence; Testing; Debugging; Nondeterminism; Log File Analysis; Dynamic Program Analysis; Test Automation; Checksums;

    Abstract : The complexity associated with development of networked video games creates a need for tools for verifying a consistent player experience. Some networked games achieve consistency through the lockstep protocol, which requires identical execution of sent commands for players to stay synchronised. READ MORE

  4. 4. Improving configuration management, quality management and development methods in the computer game industry

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik och datavetenskap

    Author : Richard Hultgren; Peter Kullgard; [2001]
    Keywords : spelutveckling; spel; dataspel; datorspel; game development; quality assurance; configuration managemant; development menthod; game;

    Abstract : There is a lack of maturity in the software game development that results in development companies using their own invented, but not fully completed, procedures. Through a case study this master thesis gives an overview of the game developers maturity in configuration management, quality assurance and development methods in general. READ MORE