Essays about: "deep games"

Showing result 1 - 5 of 62 essays containing the words deep games.

  1. 1. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : William Pettersson; [2024]
    Keywords : Transformer; Decoder; Decoder-only; AI; Artificial intelligence; Generating; generative model; Chess;

    Abstract : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. READ MORE

  2. 2. Reinforcement Learning for Multi-Agent Strategy Synthesis Using Higher-Order Knowledge

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Gustav Forsell; Shamoun Gergi; [2023]
    Keywords : Higher Order Knowledge; Imperfect Information; Reinforcement Learning; Deep Q- networks; Knowledge Representation; Pursuit Evasion Games;

    Abstract : Imagine for a moment we are living in the distant future where autonomous robots are patrollingthe streets as police officers. Two such robots are chasing a robber through the city streets. Fearingthe thief might listen in to any potential transmission, both robots remain radio silent and are thuslimited to a strictly visual pursuit. READ MORE

  3. 3. Deep Reinforcement Learning in Games Based on Extracted Features

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emilia Sjögren; Erika Weidenhaijn; [2023]
    Keywords : ;

    Abstract : FlappyBird is a popular mobile game that captured many people's attention because itwas easy to understand but difficult to perform --- players were often right on the edge ofsucceeding, which led to a strong desire to play again. The purpose of this project is to investigatethe possibility of using a neural network trained with reinforcement learning to play the game usingextracted features rather than raw images. READ MORE

  4. 4. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    University essay from

    Author : Nishant Pillai; Roberto Giaconia; [2023]
    Keywords : ;

    Abstract : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. READ MORE

  5. 5. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Tieren Costello; [2023]
    Keywords : time; time in games; temporal frames; roleplaying; narrative; immersion; research through design;

    Abstract : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. READ MORE