Essays about: "deferred rendering"

Showing result 1 - 5 of 10 essays containing the words deferred rendering.

  1. 1. Light Performance Comparison betweenForward, Deferred and Tile-basedforward rendering

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Vladislav Poliakov; [2020]
    Keywords : Forward rendering; Deferred rendering; Tile-based forward rendering; Forward-plus rendering; Pointlight implementation.;

    Abstract : Background. In this experiment forward, deferred and tile-based forward rendering techniques are implemented to research about the light-rendering performance of these rendering techniques. Nowadays most games and programs contains a graphical content and this graphical content is done by using different kind of rendering operations. READ MORE

  2. 2. Multi Sub-Pass & Multi Render-Target Shading In Vulkan : Performance Based Comparison In Real-time

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Alexander Danliden; Steven Cederrand; [2020]
    Keywords : Vulkan; Sub-pass; render-target; Deferred; Shading;

    Abstract : Background. Games today are becoming more complex in computational andgraphical areas. Companies today want to develop games with state of the artgraphics while also having complicated and complex game logic. The vast majorityof users rarely meet the computer requirements. READ MORE

  3. 3. Multi-Volume Rendering in OpenSpace Using A-Buffers for Space Weather Visualizations

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Author : Jonas Strandstedt; [2017]
    Keywords : nasa; space; space weather; scientific visualization; visualization; 3d; graphics; volumetric; rendering; opengl; order-independent transparency;

    Abstract : The work described in this thesis is part of the initial development of the open-source visualization software OpenSpace, a collaborative project between Linköping University (LiU), the National Aeronautics and Space Administration (NASA) and the American Museum of Natural History (AMNH). The report covers the background and implementation of a rendering system that enables OpenSpace to interactively visualize multiple overlapping space weather events. READ MORE

  4. 4. Real-Time Rendering of Volumetric Clouds

    University essay from Lunds universitet/Institutionen för datavetenskap

    Author : Rikard Olajos; [2016]
    Keywords : Clouds; Real-time rendering; Volumetric ray marching; Cellular noise; Deferred shading; Technology and Engineering;

    Abstract : Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-time applications. At the same time, the need for volumetric clouds is evident as game developers look for new places to increase the realism of their games. READ MORE

  5. 5. Hybrid Ray-Traced Reflections in Real-Time : in OpenGL 4.3

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Mattias Frid Kastrati; [2015]
    Keywords : rasterized ray-tracing; deferred shading; dynamic scenes; selective hybrid method;

    Abstract : Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computational task. Ray-tracing gives results close to this but is too expensive to be run at real-time frame rates. READ MORE