Essays about: "deferred shading"
Found 5 essays containing the words deferred shading.
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1. Multi Sub-Pass & Multi Render-Target Shading In Vulkan : Performance Based Comparison In Real-time
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Games today are becoming more complex in computational andgraphical areas. Companies today want to develop games with state of the artgraphics while also having complicated and complex game logic. The vast majorityof users rarely meet the computer requirements. READ MORE
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2. Real-Time Rendering of Volumetric Clouds
University essay from Lunds universitet/Institutionen för datavetenskapAbstract : Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-time applications. At the same time, the need for volumetric clouds is evident as game developers look for new places to increase the realism of their games. READ MORE
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3. Hybrid Ray-Traced Reflections in Real-Time : in OpenGL 4.3
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computational task. Ray-tracing gives results close to this but is too expensive to be run at real-time frame rates. READ MORE
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4. Rally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D game
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In this thesis, various modern game programming and modeling techniques are presented, with a focus on algorithms for graphical effects. A few of those techniques have then been selected and implemented in a graphics-intensive racing game set in an open space environment. The game is developed from the ground up in C# with the XNA 4.0 framework. READ MORE
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5. Illumination for Real-Time Rendering of Large Architectural Environments
University essay from Institutionen för systemteknikAbstract : This thesis explores efficient techniques for high quality real-time rendering of large architectural environments using affordable graphics hardware, as applied to illumination, including window reflections, shadows, and "bump mapping". For each of these fields, the thesis investigates existing methods and intends to provide adequate solutions. READ MORE