Essays about: "deformering"
Showing result 1 - 5 of 8 essays containing the word deformering.
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1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE
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2. A New Approach for Positioning Human Body Models Utilising the 3D-Graphics Program Blender
University essay from KTH/Medicinteknik och hälsosystemAbstract : A finite element human body model (FE HBM) is a detailed virtual model of the human body that, for example, is used for simulating traffic accidents. A problem with HBMs is that there is no simple way to position the HBMs in non-standard positions. READ MORE
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3. Assessment of static performance of LKAB´s welded mesh : Laboratory testing and analysis
University essay from Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurserAbstract : Surface support is an areal support, which is installed on rock excavation surface to prevent bulking of rock mass and retain loose rock fragments. Welded wire mesh is one type of surface support. Literature study indicates that there is a wide range of testing methods on mesh. READ MORE
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4. Run-time Terrain Deformation in Unreal Engine 4
University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknikAbstract : Background. When developing video games, an often desired trait is that of player immersion. Player immersion can be achieved through many different ways. However, a common technique used is to allow the player to affect the environment in some way, through destruction or deformation. READ MORE
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5. Skeletal Animation Optimization Using Mesh Shaders
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Background. In this thesis a novel method of skinning a mesh utilizing Nvidia’sTuring Mesh Shader pipeline is presented. Skinning a mesh is often performed with a Vertex Shader or a Compute Shader. READ MORE