Essays about: "depth perception cues"
Showing result 1 - 5 of 6 essays containing the words depth perception cues.
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1. Designing a VR user experience test regarding the Vergence-Accommodation Conflict : An investigation surrounding the relations to Depth Perception
University essay from Blekinge Tekniska HögskolaAbstract : This bachelor project investigates how to design a virtual reality (VR) user experience test to analyze the effect that the vergence-accommodation conflict (VAC) has on a users ability to judge focus. Furthermore, we want to investigate how the amount of depth cues can affect a user's perception of this conflict in VR. READ MORE
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2. Navigating Transmedia Landscapes: The Mutual Impact of the Arcane Series and League of Legends on Audience Engagement
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This research investigates the impact of transmedia storytelling through a case study of Arcane, a Netflix TV show set in the League of Legends universe. Grounded in the combination of transmedia storytelling theory, audience engagement theory and reception theory, we utilised semi-structured interviews to probe and understand viewer perceptions. READ MORE
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3. Augmented Reality for Dismounted Soldier's Situation Awareness : Designing and Evaluating Intuitive Egocentric Depth Perception with Natural Depth Perception Cues
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : In this thesis, three kinds of depth perception symbols are designed and evaluated with an implemented Augmented Reality prototype. The three types of depth perception symbol's purpose are to intuitively visualize depth for objects whose position is too far away to see without technical assistance. READ MORE
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4. The effects of shadows on depth perception in augmented reality on a mobile device
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In the visual perception of depth in computer graphics, people rely on a number of cues, including depth of field, relative size of objects in perspective, and shadows. This work focuses on shadows in Augmented Reality. An experiment was performed in order to measure the effects of having virtual objects cast shadows on real objects. READ MORE
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5. Country of Origin within the consumers' decision-making process
University essay from Högskolan i Jönköping/IHH, FöretagsekonomiAbstract : Background Country of origin (COO) has developed over the years and so has the definition, from the manufacturing COO and has now developed more into the COO of the brand. This development has led to a gap in research surrounding COO effects in combination with the decision-making process. READ MORE