Essays about: "design for environment"

Showing result 21 - 25 of 3453 essays containing the words design for environment.

  1. 21. Planning neighbourhoods for local living. New Urbanism ideas in practice

    University essay from Göteborgs universitet / Institutionen för ekonomi och samhälle

    Author : Vejuna Zalalyte; [2023-11-20]
    Keywords : neighbourhood; urban planning; density; mixed-use; walkability; access to services; local living; travel behaviour; behaviourism; New Urbanism;

    Abstract : This thesis explores the effect of New Urbanist planning theory on facilitating sustainable local living behaviours in inner city neighbourhoods. Drawing on the empirical evidence of two New Urbanist neighbourhoods in Lithuania and Sweden, the residents’ everyday lived experiences of the key guiding New Urbanist principles of density, mixed land use and walkability are explored. READ MORE

  2. 22. MODELLING THE SMOLT PRODUCTIVITY OF BROWN TROUT (SALMO TRUTTA) IN HAGA Å

    University essay from Göteborgs universitet / Instiutionen för biologi och miljövetenskap

    Author : Lukas Almgren; [2023-10-30]
    Keywords : Brown trout; Salmo trutta; Trout habitat score; THS; Haga å; electro-fishing survey;

    Abstract : The brown trout (Salmo trutta) is a facultatively anadromous species, some individuals migrate from the rearing environment in the rivers to the sea while other individuals stay in fresh water. To determine the suitability of a stream for juvenile trout the organization SGBALANST has developed what is called the "Trout habitat score" (THS) model. READ MORE

  3. 23. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Fausto Zamora Arias; [2023-10-25]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Abstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE

  4. 24. WORKPLACE LEARNING DURING COVIDPANDEMIC: EXPERIENCES, CHALLENGES & POSSIBLE SOLUTIONS

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Elske Ruge; [2023-10-23]
    Keywords : Workplace learning; remote work; learning practices; case study;

    Abstract : Background & Purpose: The learning context of a public transport company that shifted to remote work during the Covid-19 pandemic has been research3ed. The aim was to explore employees' experiences and their needs concerning organizational settings for workplace learning. READ MORE

  5. 25. GETTING READY TO LEARN IN VR

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Alice Zupančič; [2023-10-10]
    Keywords : VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Abstract : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. READ MORE