Essays about: "design-games"

Showing result 1 - 5 of 6 essays containing the word design-games.

  1. 1. Designing a game exploring how other’s choices influence our own decisions : An interactive game adapted for in-flight entertainment systems

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Parvar Reza; [2023]
    Keywords : ;

    Abstract : Interactions with others can influence our decision-making, often without us being aware of it. There is a link between influence and decision-making, while, the extent to which other people's decisions influence our own is a multi-faceted and complex question considering our unique personalities and ways of thinking in different areas. READ MORE

  2. 2. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability

    University essay from Lunds universitet/LUCSUS

    Author : Larissa Lachmann; [2022]
    Keywords : Serious Games; ESD; Sustainability competencies; water; educational game design; educational games; sustainability science; Social Sciences;

    Abstract : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. READ MORE

  3. 3. Thinking Outside the Lootbox : Balancing on the Scale of Gacha

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Kevin Alonso; Erik Jigvall; [2018]
    Keywords : dark game design patterns; Gacha; Gachapon; Gasha; gambling; game industry; Lootboxes; Lootcrates; video games; virtual economies.;

    Abstract : Lootboxes currently cause a frequent debate in the games industry where the discussion is often focused on the connection to gambling. In this thesis an addition to this debate is made by taking a closer look at Gacha design – a way to design games around monetization – through theory and player opinions. READ MORE

  4. 4. Fantasy of a Franchise : How do a Franchise Design Games?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Emelie Rodin; [2018]
    Keywords : Pokémon; Franchise; Design; Analysis; Comparison; Business;

    Abstract : This thesis investigates the problem with designing games for franchises having to both innovate within the franchise but still feel familiar enough to the target audience. Designing games for a franchise often come with many predetermined design choices such as aesthetics or gameplay. READ MORE

  5. 5. Supporting Interaction Designers through the Accomplishment Support Tool: IxD Companion

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Alexandru Cotoranu; [2012]
    Keywords : interaction design; IxD Companion; accomplishment; support tool; motivation; collaboration; social discovery; boundary objects; design-games; engagement; usability; information visualization; to-do lists; design approaches; team design; reflective methods; project management; process management; scrum; microsoft project; microsoft visio; google calendar; remember the milk; questhelper; world of warcraft; inquiry; exploration; workshop; workshops; time management; prototype; prototypes; mockup;

    Abstract : This thesis paper addresses a problem of motivation that interaction designers experience when managing multiple design processes while keeping track of many design considerations. Once this issue is described at length, the paper focuses towards a possible solution in the form of a hybrid between creativity and productivity support tools: an accomplishment support tool. READ MORE