Essays about: "design-games"
Showing result 1 - 5 of 6 essays containing the word design-games.
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1. Designing a game exploring how other’s choices influence our own decisions : An interactive game adapted for in-flight entertainment systems
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Interactions with others can influence our decision-making, often without us being aware of it. There is a link between influence and decision-making, while, the extent to which other people's decisions influence our own is a multi-faceted and complex question considering our unique personalities and ways of thinking in different areas. READ MORE
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2. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability
University essay from Lunds universitet/LUCSUSAbstract : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. READ MORE
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3. Thinking Outside the Lootbox : Balancing on the Scale of Gacha
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Lootboxes currently cause a frequent debate in the games industry where the discussion is often focused on the connection to gambling. In this thesis an addition to this debate is made by taking a closer look at Gacha design – a way to design games around monetization – through theory and player opinions. READ MORE
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4. Fantasy of a Franchise : How do a Franchise Design Games?
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis investigates the problem with designing games for franchises having to both innovate within the franchise but still feel familiar enough to the target audience. Designing games for a franchise often come with many predetermined design choices such as aesthetics or gameplay. READ MORE
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5. Supporting Interaction Designers through the Accomplishment Support Tool: IxD Companion
University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)Abstract : This thesis paper addresses a problem of motivation that interaction designers experience when managing multiple design processes while keeping track of many design considerations. Once this issue is described at length, the paper focuses towards a possible solution in the form of a hybrid between creativity and productivity support tools: an accomplishment support tool. READ MORE