Essays about: "designer"
Showing result 1 - 5 of 595 essays containing the word designer.
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1. Carbon Craft
University essay from Konstfack/IndustridesignAbstract : This is a practice-based design research project in the fields of glass blowing and knitting. It takes its starting point in trying to combine these two crafts with an experimental approach, using carbon fiber. READ MORE
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2. End User Study of an Engineering Design Tool
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : [Context and Motivation] PROSIT+ Designer is a Volvo Group-developed application focused on operational development for vehicle production. Since its launch, 15 years ago, PROSIT+ Designer has not had any major revisions or updates. [Question/problem] The frustrations from end users are, as a result, piling up. READ MORE
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3. Exploring procedural generation of planets : Developing a tool to create spherical worlds
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. READ MORE
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4. Exploring the aesthetical qualities of scaled game maps through Human-AI Collaboration
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : The primary objective is to explore the scalability of two-dimensional game maps while preserving certain aesthetical qualities in scaled representations. By either upscaling or downscaling the maps, features of the map inducing these aesthetical qualities may diminish. READ MORE
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5. How are you feeling now? : A self-awareness service to enhance emotional intelligence
University essay from Umeå universitet/Designhögskolan vid Umeå universitetAbstract : Emotions play a critical role within the workplace, impacting employees' well-being, motivation, productivity, colleague relationships, and overall workplace culture. As a designer, my objective was to address emotional issues in the workplace by developing a tool capable of recognizing and effectively managing emotions. READ MORE