Essays about: "designing of quality"

Showing result 1 - 5 of 321 essays containing the words designing of quality.

  1. 1. Magic Tree - Development of a technology mediating multi-sensory musical instrument

    University essay from Lunds universitet/Innovation

    Author : Herta Storlind; [2024]
    Keywords : multi-sensory; musical instrument; capacitive sensing; Arduino; multifunctional disabilities; Technology and Engineering;

    Abstract : This thesis is part of the MISK-project, Musik, Interaktiv design, Sinnesstimulering och Kvalitet (Music, Interactive design, Sensory stimulation and Quality). The MISK-project is a collaborative project between Certec at LTH, Furuboda Folkhögskola and Eldorado Resurscenter, developing musical instruments for children and young adults with mental and physical disabilities. READ MORE

  2. 2. Design Investigation of Passive Radiators in Loudspeakers

    University essay from Lunds universitet/Innovation

    Author : Fabrice Dufberg; Valter Hamberger; [2024]
    Keywords : passive radiator; loudspeaker; speaker tuning; Thiele Small parameters; frequency response; Technology and Engineering;

    Abstract : Passive radiators are components that can be integrated into loudspeakers to amplify the bass frequencies. To ensure good sound quality, the passive radiator, the speaker driver, and the loudspeaker enclosure must all be well-dimensioned and fine-tuned in relation to each other. READ MORE

  3. 3. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mario Palleschi; Isak Larsson; [2023]
    Keywords : Flow; GameFlow; Quality Assurance; Qualitative Comparative Analysis; Research through Design;

    Abstract : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. READ MORE

  4. 4. User experience of the login flow in Duo : A study of user perception of trust, reliability and communicated soft values in user interface design of a login f low

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Josephine Kvarnberg; [2023]
    Keywords : user experience; user interface; login; soft values; användarupplevelse; användargränssnitt; inlogg; mjuka värden;

    Abstract : User interface design should provide meaningful and relevant experiences to the user. Users have different expectations on quality factors in services of different domains of usage. READ MORE

  5. 5. Using Quality Diversity in Genetic Programming to Improve Automatic Learning of Behaviour Trees

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Alexander Willemsen; [2023]
    Keywords : Behaviour Trees; Genetic Programming; Quality Diversity; Gedragsbomen; Genetische Programmering; Kwaliteitsdiversiteit; Beteendeträd; Genetisk Programmering; Kvalitetsmångfald;

    Abstract : One of the main purposes of the fields of Robotics and Artificial Intelligence is to develop solutions that can autonomously solve problems. An important part of this is synthesising behaviours of robots. Behaviour Trees are a tree structure that enables combining existing lower level behaviours into a high level behaviour through task switching. READ MORE