Essays about: "desktop"

Showing result 1 - 5 of 322 essays containing the word desktop.

  1. 1. OpenCourse: Gamification in Computer Science Education

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Gustaf Bodin; Elias Ekroth; Tobias Engblom; Filip Linde; Anwarr Shiervani; [2023-03-03]
    Keywords : Gamification; Education; Heuristic Evaluation; Desktop Application Development; Spelifiering; Utbildning; Heuristisk Utvärdering; Datorapplikationsutveckling;

    Abstract : Academic degrees in computer science suffer from the highest dropout rates among universities. As a result, there is a lack of technical professionals, which could threaten the digital infrastructure. READ MORE

  2. 2. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Angelica Caridad Hernandez Cerutti; [2023]
    Keywords : ;

    Abstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE

  3. 3. Prototyping Tool for Large Scale Interactive Experiences

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Keywords : Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Abstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE

  4. 4. aiLangu - Real-time Transcription and Translation to Reduce Language Barriers : An Engineering Project to Develop an Application for Enhancing Human Verbal Communication

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Vincent Ringström1; Iley Alvarez Funcke; [2023]
    Keywords : Sound transcription; Sound translation; AI; Deep learning; Real-time; Language barrier; Concurrency; Ljud transkription; Ljud översättning; AI; Djupinlärning; Real-tid; Språkbarriär; Samtidighet;

    Abstract : The research area this report relates to is real-time automatic transcription and translation. The purpose of the work done for the report is to reduce the perceived language barriers online and to make a user-friendly application to make use of the latest deep learning technology to transcribe and translate in real-time. READ MORE

  5. 5. Sustainable and affordable housing in Nairobi, Kenya : An analysis of challenges and opportunities from the perspective of key actors

    University essay from KTH/Hållbar utveckling, miljövetenskap och teknik

    Author : Toyah Eglin; [2023]
    Keywords : affordable housing; sustainable buildings; local implementations; bioclimatic adaptations;

    Abstract : The global urban population is projected to grow rapidly in the coming years, leading to an increase in housing demand that is not always met with adequate supply of quality housing. In the low-and middle-income context of Kenya, this gap has led to the proliferation of sub-standard housing implementations, with significant social and environmental impacts. READ MORE