Essays about: "different types of library"
Showing result 1 - 5 of 55 essays containing the words different types of library.
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1. Analyzing the Influence of Synthetic andAugmented Data on Segmentation Model
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : The field of Artificial Intelligence (AI) has experienced unprecedented growth in recent years, thanks to the numerous applications related to speech recognition, natural language processing, and computer vision. However, one of the challenges facing AI is the requirement for large amounts of energy, time, and data to be effective and accurate. READ MORE
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2. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. READ MORE
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3. Evaluating Random Forest and k-Nearest Neighbour Algorithms on Real-Life Data Sets
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Computers can be used to classify various types of data, for example to filter email messages, detect computer viruses, detect diseases, etc. This thesis explores two classification algorithms, random forest and k-nearest neighbour, to understand how accurately and how quickly they classify data. READ MORE
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4. Uniform vs. uneven lighting: Accommodation of multiple users’ preferences in study rooms
University essay from KTH/LjusdesignAbstract : Uniform lighting in public spaces like study rooms in libraries, is still a common practice. However, uniformly lit spaces are unable to simultaneously meet the needs of multiple users and can create dull environments. READ MORE
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5. Feasibility of a program that helps evaluate the effects of gamification
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Gamification is a modern concept which refers to the act of adding game elements to a nongame environment. Especially interesting is gamification when applied to a learning environment in the form of game based learning (GBL). GBL has proven to be successful and increases both student motivation and student result. READ MORE