Essays about: "digital entertainment"
Showing result 1 - 5 of 81 essays containing the words digital entertainment.
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1. Unravelling the Motivations and Patterns of Newsletter Readers in Metropolitan Europe
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : The rise of email newsletters as a popular means of engaging audiences has transformed the landscape of journalism and news dissemination. Marketers and news organisations alike have recognised the potential of newsletters as an effective way to reach and engage with their audiences. READ MORE
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2. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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3. “So many people in Uppsala use Facebook, and I also use it now.” : A qualitative study of female Ukrainian refugees’ media utilization, and social media as an asset for their integration in Uppsala.
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : In our digital society, media platforms have become an essential tool for refugees as they flee their home and arrive in new countries. The ongoing war in Ukraine has forced millions of civilians to seek protection and to negotiate and rebuild their lives in unfamiliar cities. READ MORE
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4. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. READ MORE
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5. A Low Noise Digitally Controlled Oscillator for a Wi-Fi 6 All-Digital PLL
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Following the rise of Internet of Things (IoT), or just the technological advancements and expectations in a world where the things are or will be connected, new demands are put on Integrated Circuit (IC) for wireless connectivity. The use cases seem endless; smart home, healthcare, entertainment, and science are all areas that can benefit from connectivity of low power electronics. READ MORE