Essays about: "digital game-based teaching"
Showing result 1 - 5 of 6 essays containing the words digital game-based teaching.
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1. Digital games in grades 4-6
University essay from Högskolan i Gävle/Avdelningen för humanioraAbstract : Digital games are a common interest today and research has shown that digital games affect English vocabulary building in a positive way. This study aims to examine the attitudes of teachers in grade four to six towards the use of digital games for vocabulary building in the classroom and how they are used to do that. READ MORE
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2. Using Digital Games for Language Development in Lower Grades : A study of English primary teachers’ attitudes to digital games in English language learning
University essay from Högskolan i Gävle/Avdelningen för humanioraAbstract : In a digitalized world, learners from the 21st century prefer game-like lessons instead of traditional methods that are preferred by teachers according to previous studies. Creating a fun and engaging environment in the classroom is not an easy task for the teachers. READ MORE
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3. Digital Games in English Language Learning : A Mixed Method Study of Teachers' and Students' Attitudes to Digital Games and Its Effects in English Language Learning
University essay from Högskolan i Gävle/Avdelningen för humanioraAbstract : The possible benefits of digital games for English language learning and teaching have received increasing attention in recent years as more research shows that digital games can affect students’ learning and motivation within formal education. A great deal of the integration of digital games in school contexts depends on the attitude of teachers and students. READ MORE
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4. Digital Games – The key to studying Cosmopolitan Democracy? : An investigation into the suitability of Games and MMORPG communities for the study of Cosmopolitan Democracy
University essay from Stockholms universitet/Statsvetenskapliga institutionenAbstract : The aim of this study was to identify if digital games could be used as a method to study Cosmopolitan Democracy. Using a mixed methods approach, players of the Final Fantasy XIV (FFXIV) community were asked to answer a questionnaire concerning the importance of age, gender and nationality of other players, in order to see if their values aligned with those of Cosmopolitan Democracy. READ MORE
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5. What's their game? - A study of teacher preparation for using digital game-based teaching
University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)Abstract : The purpose of this study is to examine perceptions regarding digital game-based teachingand the extent to which teachers of English in Sweden have been prepared to use thisapproach. The basis for this study is the research on the effects of digital games for language learning and the perceived lack of the incorporation of these in teaching, creating a gap between student interests and teaching methods. READ MORE