Essays about: "digitala miljöer"
Showing result 1 - 5 of 31 essays containing the words digitala miljöer.
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1. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. READ MORE
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2. People, Workplaces and Technology : A study of the practice of user experience in workplaces among tech companies in San Francisco Bay Area, California, USA.
University essay from KTH/Fastighetsföretagande och finansiella systemAbstract : This thesis focuses on the user experience in facilities and primary workplaces. In short, the purpose was to investigate what user experience is if applied in workplaces and also how to work with user experience in workplaces. READ MORE
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3. Biases in AI: An Experiment : Algorithmic Fairness in the World of Hateful Language Detection
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Hateful language is a growing problem in digital spaces. Human moderators are not enough to eliminate the problem. Automated hateful language detection systems are used to aid the human moderators. One of the issues with the systems is that their performance can differ depending on who is the target of a hateful text. READ MORE
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4. Pixels to Purls : Unravelling the Revival of Knitting in the Digital Age
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Denna studie utforskar återuppträdandet av stickning som en populär aktivitet och den roll som online-plattformar spelar för att stödja och upprätthålla denna trend. Genom intervjuer med stickare och analys av online-gemenskaper för stickning visar studien att stickning har upplevt en återkomst på grund av dess nostalgiska och terapeutiska drag, vilket främjar kreativitet, gemenskap och en känsla av samhörighet. READ MORE
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5. Digital Twin Knowledge Graphs for IoT Platforms : Towards a Virtual Model for Real-Time Knowledge Representation in IoT Platforms
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis presents the design and prototype implementation of a digital twin based on a knowledge graph for Internet of Things (IoT) platforms. The digital twin is a virtual representation of a physical object or system that must continually integrate and update knowledge in rapidly changing environments. READ MORE