Essays about: "disney"
Showing result 1 - 5 of 23 essays containing the word disney.
-
1. Identifying potential problem perceived by consumers within the recommendation system of streaming services
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Streaming services have had a significant gain in popularity over the last decade, with an increasing number of subscribers. Along with digitalization, more households seek accessible entertainment that allows them to choose the type of content they wish to watch. READ MORE
-
2. Weapons of Brand Destruction: Exploring the different methods and strategies used by Online Anti-Brand Communities aimed to harm brands
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Aim: The aim of this paper was to shed light on the different methods/strategies that Anti-Brand Communities (ABCs) use in order to cause harm to particular brands. Purpose: The purpose of this paper is to offer assistance to brand managers through Anti-Brand Community-insights, as a means of combating the increasingly growing number of ABCs. READ MORE
-
3. Two New Methods for Real-Time Per-Face Texture Mapping (Ptex)
University essay from KTH/DatavetenskapAbstract : Ptex (Per-Face Texture Mapping for Production Rendering) is a technology unveiled by Disney in 2008 that automatizes the process of applying textures to 3D models but is rarely used in real-time contexts, where this process is still largely manual and time consuming. This report aims to compare two new real-time methods, Reduced Traverse and Hybrid, to two existing ones, Discard and Traverse, which could give new insight into the feasibility of widespread real-time Ptex and consequent resource savings. READ MORE
-
4. Factors influencing the mass adoption of VR video platforms
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Despite the number of studies demonstrating the opportunities for the broad implication of virtual reality (VR) across numerous industry domains, including media, this technology has not yet made history, to a large extent, because of the bottlenecks that prevent it from becoming mainstream. A number of media houses, video production companies, and even VR equipment developers such as The New York Times, Disney, or Oculus invested into the creation of the VR video platforms and apps with 360-degree films and VR movies. READ MORE
-
5. ”This isn’t a gold rush, it’s an arms race" : A critical discourse analysis of 2019’s “streaming war(s)” discourse in television trade press
University essay from Stockholms universitet/JMKAbstract : Streaming services such as Netflix have changed how television is produced and consumed. In 2019, the online video on demand market was topical, with big launches such as Disney+ and Apple TV+. This period in the streaming market was popularized in the press as the “streaming war(s). READ MORE