Essays about: "e gaming thesis"

Showing result 1 - 5 of 14 essays containing the words e gaming thesis.

  1. 1. Physical Fitness VS. Reaction Time in E-sports. : A Design of an Experiment.

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Eric Hallengren; [2020]
    Keywords : Reaction Time; Physical Fitness; Executive Functions; Gaming; Aerobics;

    Abstract : Background: E-sports is a grand industry and has been gaining momentum in the latest decades. Reaction time (RT) is an important part of most e-sports games and therefore a possible way to evaluate and improve RT is desired. READ MORE

  2. 2. Stop : Creating universal design recommendations for modal windows as a responsible gambling strategy

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Emil Ottosson; [2019]
    Keywords : gambling; problem gambling; addiction; gambling addiction; design recommendations; responsible gambling; responsible gambling strategy; modal; modal window; universal design recommendations; user design; gaming;

    Abstract : A lot of people like gambling. Even though it brings excitement, it has its dark sides as well. Problem gambling is a disease that destroys lives every day. As gambling are entering the digital domain, phenomenon such as E-sport has made it easier than ever to gamble. READ MORE

  3. 3. AUGMENTING THE REALITY : Can AR Technology Entice Consumer Engagement? A Quantitative Study

    University essay from Umeå universitet/Företagsekonomi

    Author : André Hellgren; Simon von Pongracz; [2019]
    Keywords : Augmented reality; consumer engagement; Technology Acceptance Model; Hype Cycle; perceived usefulness;

    Abstract : Today, advances in the technological sector spurs invention toward new heights. What can be achieved today was just decades ago science fiction. Recent years, augmented reality has emerged which is explained by Kipper & Rampolla (2012, p. 1) as a technology that combines the real world with virtual objects which creates a supplement to reality. READ MORE

  4. 4. Time series prediction for algorithmic rescaling in the cloud

    University essay from Lunds universitet/Matematik LTH

    Author : Björn Elmers Bonnedal; [2016]
    Keywords : Mathematics and Statistics; Technology and Engineering;

    Abstract : The main goal of this thesis is to predict the number of players in some instance of DICE’s gaming platforms, e.g. Battlefield 3 for PC, 15 minutes in the future. This prediction may be used by the company when buying on-demand cloud servers to tell them how much they need to buy. READ MORE

  5. 5. Virtual Reality in Marketing—An explorative study

    University essay from Högskolan i Borås/Akademin för textil, teknik och ekonomi

    Author : Zhuang Aofeng; Bao Han; [2016]
    Keywords : Virtual Reality; Marketing; Marketing Tool; Human Computer Interaction;

    Abstract : Recently, virtual reality (VR), as a new form of technology is developing and evoking public interest. VR technology can provide an artificial realistic environment controlled by body movements. The technology has been applied in many areas for example movies and other entertainments. READ MORE