Essays about: "e-learning thesis"

Showing result 1 - 5 of 63 essays containing the words e-learning thesis.

  1. 1. Evaluating the user experience of a learning management system : – to improve usability

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Johanna Gerhardsen; [2023]
    Keywords : ;

    Abstract : This master’s thesis evaluates the usability of an internal learning management system (LMS) in cooperation with the industrial organization Atlas Copco. As e-learning gains increasing prominence as a central tool for competence development within organizations, the seamless usability of LMSs plays a vital role in enhancing the employee experience. READ MORE

  2. 2. Peer-to-Peer Competitive Gamification Approach to Increase Students’ Motivation.

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Lubna Snobar; [2023]
    Keywords : E-learning; Gamification; P2P challenges; Survey; Motivation;

    Abstract : Education is a main target that societies thrive to enhance. Though it requires hard discipline for some students. One can use methods of gamification to enhance the process of learning. We know that gamifying a process has a good impact on changing the behavior of the participant in this process. READ MORE

  3. 3. Establishing requirements for an e-learning platform for the chemiluminescence analyser LIAISON XL

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Mauricio Böckin; [2023]
    Keywords : Insturcional design; Interaction design; Human-computer interaction; Chemiluminescence analyzer; E-learning; Pedagogisk design; Interaktionsdesign; Människa–datorinteraktion; Kemiluminiscensanlaysator; E-lärande;

    Abstract : E-learning has surged in popularity due to technological advancements and the COVID-19 pandemic, proving effective across various fields, including the healthcare sector. DiaSorin AB, a subsidiary of DiaSorin, a multinational biotechnology company, is exploring e-learning as an alternative to the on-site courses they are currently offering their customers, who mainly consist of laboratory personnel. READ MORE

  4. 4. Designing and evaluating the impact of gamification in e-learning platforms for non-Swedish people learning Swedish

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Vaishnavi Walajapet Bhakthavathsalam; Mahidhar Reddy Vaka; [2023]
    Keywords : E-learning; Gamification; Motivation; Persuasive design; User engagement.;

    Abstract : Background. Learning a new language is essential for global communication and cultural understanding as it enhances communication skills and promotes respect for diverse cultures. In this digital age, e-learning platforms have become popular tools for language learning. READ MORE

  5. 5. Implementation and usability evaluation of a responsive e-learning administration tool

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Johannes Klasson; Christoffer Henriksson; [2022]
    Keywords : implementation usability evaluation responsive e-learning administration tool platform web;

    Abstract : In today’s modern society large amounts of learning materials and lectures have beendigitalized and made available in different forms as video, text and images on variousplatforms. Platforms specific to e-learning are common and having a design that is bothresponsive and with high usability plays a great part in how users can absorb information. READ MORE