Essays about: "educational games for children"

Showing result 1 - 5 of 24 essays containing the words educational games for children.

  1. 1. INTEGRATING STOP-MOTION ANIMATION INTO CHILDREN'S MATHEMATICS EDUCATION

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Yufei Tang; [2023]
    Keywords : Stop-motion animation; Children s Maths Learning; Learning Interests;

    Abstract : Learning interest is a key determinant of children's motivation in mathematics. The main theme of this paper is to study the integration of stop-motion animation into children's daily mathematics learning, and to further develop the stop-motion animation format into a stop-motion game with interaction as a way to stimulate children's interest in mathematics in a non-traditional educational way. READ MORE

  2. 2. Digital game-based learning and socioemotional skills : A quasi-experimental study of the effectiveness of digital-game based learning on the socioemotional skills of children with intellectual disability

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Robert Vorkapic; Nora Christiansson; [2022]
    Keywords : Digital Game-Based Learning; Socio-Emotional Skills; Emotion Recognition; Intellectual Disability; Educational Sector; Quasi-Experiment.;

    Abstract : Digital games are being increasingly implemented in the educational sector to improvevarious skills. Among these the effectiveness of digital game-based learning (DGBL) on the socio-emotional ability of individuals have been investigated with overall positive results. READ MORE

  3. 3. Wordomino - A word game for improving children’s language skills

    University essay from Lunds universitet/Industridesign

    Author : Yujun Yan; [2021]
    Keywords : Educational game design; Board game mechanics; Spiel des Jahres; Arts and Architecture;

    Abstract : This research examines the board game market, which can help the client in improving their existing board games. Based on the literature review, the board game is situated in a large-scale market (Arizton, 2019) that is suitable for developing novel games. READ MORE

  4. 4. Communicating a Child's Learning Progress in a Digital Interface

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Petter Poucette; [2020]
    Keywords : Education; educational games; dashboard; curriculum; user experience; user interface; parents;

    Abstract : The educational digital games are both used at school and at home by children. However, if used at home, how should parent's be able to tell a child learning progress in the game when they have limited knowledge in children's education? The purpose of this thesis is enhance the knowledge on how to design a digital interface that communicates the learning progress of a child to its parents. READ MORE

  5. 5. Combining a location-based mobile game and a connected wearable for history learning purposes

    University essay from Södertörns högskola/Medieteknik

    Author : Mona Leo; [2019]
    Keywords : Location-basedgames; pervasive games; wearables; gameflow theory; gamification;

    Abstract : While much attention in location-based game and wearable research is about their benefits as in-class education or is aimed at children, rather less research has been done about the combination of location-based games and wearables in private use. This paper investigates a game solution for the low history knowledge of German teenagers and focuses on the learning success of the combination of a proposed location-based mobile game and wearable, called ‘Geocation’ for educational purposes as well as the enjoyment of it. READ MORE