Essays about: "educational games for children"
Showing result 1 - 5 of 24 essays containing the words educational games for children.
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1. INTEGRATING STOP-MOTION ANIMATION INTO CHILDREN'S MATHEMATICS EDUCATION
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Learning interest is a key determinant of children's motivation in mathematics. The main theme of this paper is to study the integration of stop-motion animation into children's daily mathematics learning, and to further develop the stop-motion animation format into a stop-motion game with interaction as a way to stimulate children's interest in mathematics in a non-traditional educational way. READ MORE
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2. Digital game-based learning and socioemotional skills : A quasi-experimental study of the effectiveness of digital-game based learning on the socioemotional skills of children with intellectual disability
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : Digital games are being increasingly implemented in the educational sector to improvevarious skills. Among these the effectiveness of digital game-based learning (DGBL) on the socio-emotional ability of individuals have been investigated with overall positive results. READ MORE
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3. Wordomino - A word game for improving children’s language skills
University essay from Lunds universitet/IndustridesignAbstract : This research examines the board game market, which can help the client in improving their existing board games. Based on the literature review, the board game is situated in a large-scale market (Arizton, 2019) that is suitable for developing novel games. READ MORE
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4. Communicating a Child's Learning Progress in a Digital Interface
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : The educational digital games are both used at school and at home by children. However, if used at home, how should parent's be able to tell a child learning progress in the game when they have limited knowledge in children's education? The purpose of this thesis is enhance the knowledge on how to design a digital interface that communicates the learning progress of a child to its parents. READ MORE
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5. Combining a location-based mobile game and a connected wearable for history learning purposes
University essay from Södertörns högskola/MedieteknikAbstract : While much attention in location-based game and wearable research is about their benefits as in-class education or is aimed at children, rather less research has been done about the combination of location-based games and wearables in private use. This paper investigates a game solution for the low history knowledge of German teenagers and focuses on the learning success of the combination of a proposed location-based mobile game and wearable, called ‘Geocation’ for educational purposes as well as the enjoyment of it. READ MORE