Essays about: "effects of playing computer games"
Showing result 1 - 5 of 8 essays containing the words effects of playing computer games.
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1. Hybrid Rendering in 3D Map-Based Grand Strategy Games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. READ MORE
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2. Learning vocabulary in English as a foreign language through the computer game Rebuild 2 : An experiment with adult learners at a university in Sweden
University essay from Linnéuniversitetet/Institutionen för språk (SPR)Abstract : Playing computer games in English affects one’s vocabulary size, and thus this project’s aim was to examine how the strategy and turn-based computer game Rebuild 2 can affect adult learners’ vocabulary acquisition according to their perceptions. This project also examined what effects note-taking has on vocabulary learning while playing the game. READ MORE
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3. Acquiring low-frequency English vocabulary by contextual guessing amongst Swedish learners of English playing The Infectious Madness of Doctor Dekker
University essay from Linnéuniversitetet/Institutionen för språk (SPR)Abstract : Video and computer game users are frequently stated as possessing a higher proficiency in English. In this study, 3 Swedish upper secondary school students from different programs played The Infectious Madness of Doctor Dekker, a lovecraftian murder mystery game. READ MORE
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4. RATS Recreating A Terrifying Scene: using educational games to teach facts
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : The concept of computer games in education is an expanding field. There is a strong need for appropriate pedagogical software to be used in education. READ MORE
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5. Fun with Death and Failure : An exploration of player experiences in a decentralized open world RPG
University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikAbstract : Many modern single-player role-playing games offer the player a power fantasy where the experience is designed to make the players feel powerful right from the start, with enemies and challenges that scale to the player characters level and abilities. This study explores what happens with play when power fantasy is replaced with decentralization and especially how this decentralization affects the player’s experience of failure and death. READ MORE