Essays about: "elicitation"

Showing result 1 - 5 of 94 essays containing the word elicitation.

  1. 1. Learning by Gaming : Investigating the Influence of Playing Video Games on Vocabulary Level among Swedish ESL Learners

    University essay from Högskolan i Gävle/Engelska

    Author : Joacim Hadin; [2019]
    Keywords : Video games; Online Communication Tools; ESL; Receptive; Vocabulary Level; Influence;

    Abstract : The video game industry is one of the fastest growing markets in the world today. The fact that playing video games has become such a popular recreational activity among youths and adolescents has created a need for research investigating the effects of video game playing. READ MORE

  2. 2. Experimenting with picture-based methods for semantic fieldwork: A case study on quantity superlatives in Persian

    University essay from Göteborgs universitet/Institutionen för filosofi, lingvistikoch vetenskapsteori

    Author : Golsa Nouri-Hosseini; [2018-11-14]
    Keywords : picture-based methods; semantic fieldwork; superlatives; Persian;

    Abstract : This work (a) presents a novel questionnaire for eliciting comparatives and superlatives of quality and quantity; (b) suggests guidelines for creating visual elicitation stimuli, as well as practical implications for semantic fieldworkers; (c) reports on a case study comparing two visual elicitation methods in semantic fieldwork, storyboards and picture-aided translation, showing that picture-aided translation might work better than storyboards for some purposes; (d) reports the results of comparing two different stories (the ‘What Matters’ story, developed in the project, and the ‘Bake-off’ story from Totem Field Storyboards) in semantic fieldwork; and (e) presents results of studying the morphosyntactic strategies for expressing superlatives of quantity and quality, comparatives, definiteness, and absolute, relative and proportional readings in Persian.Storyboards are a series of pictures which tell a story, and the participants are invited to tell the story in their native language, based on the pictures. READ MORE

  3. 3. Designing a Requirements Elicitation Approach for Intelligent and Interactive Systems in Autonomous Vehicles

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Caterina Curta; Rim Shahin; [2018-06-26]
    Keywords : requirements; elicitation; autonomous vehicles; automotive; intelligent systems; interactive systems; context awareness;

    Abstract : Software is becoming an increasingly large part in the automotive industry. Fromvehicles being connected to each other through networks to artificially intelligentalgorithms that aid people while driving, software is quickly becoming an essentialpart of the vehicle and it will only keep growing as we steer into the age of autonomousdriving. READ MORE

  4. 4. Indonesian travel bloggers : the empowered negotiators

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap

    Author : Aryo Prionggo; [2018]
    Keywords : Travel Bloggers; Indonesia; Participatory Culture; Intrinsic Motivation; Extrinsic Motivation; Digital Media; Social Sciences;

    Abstract : Despite aiming for more civic engagement in tourism industry, The Indonesian Tourism Board effort to transform more citizen to become government-version of travel bloggers was faced by a protest since some travel bloggers didn’t feel common values exist. Therefore, this thesis identifies travel blogger’s intrinsic and extrinsic motivations by recognizing the transformation process that develops regular bloggers to be travel bloggers in the context of digital participatory culture. READ MORE

  5. 5. The Gamer Girls of Jorvik : Motivations of Play in Star Stable Online

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign; Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Karoliina Hiidenheimo; Ida Andersson-Junkka; [2018]
    Keywords : Game; MMORPG; Pink; Star Stable; Horses; Girl; Gender; Game Design.;

    Abstract : This thesis examines the motives of play amongst girl gamers aged nine to seventeen. It focuses on the players of the game Star Stable Online also referred to as a ‘pink’ game. It is an empirical study, using a mixed method design. The study is split into two parts and the results from part two were used to support the results from part one. READ MORE