Essays about: "engagement cognitive"
Showing result 1 - 5 of 82 essays containing the words engagement cognitive.
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1. Encouraging Reading on Social Media. Exploring Finnish Bookstagram Community
University essay from Institutionen för tillämpad informationsteknologiAbstract : In the contemporary digital age, where text-based communication is increasingly significant, literacy skills play a crucial role in effective social participation. However, despite the importance of literacy, a considerable number of people are still illiterate. READ MORE
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2. Emotion in adult learing
University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogikAbstract : Aim: Of particular interest to this research are migrant students’ emotional states in the courses Swedish for foreigners (in Swedish “Svenska för invandrare” or SFI Swedish for immigrants) and their learning process, including types of emotions, reasons for the occurrence of these emotions, and the influence these emotions may have on learning. The study has an overarching research aim that incorporates identifying the main types of emotional states of SFI migrant students in Sweden, analysis of the dependency of emotional states of students on their studies, socialization, and integration. READ MORE
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3. A REVIEW OF PHYSICAL ACTIVITY’S EFFECT ON MOOD Through the Lens of the HPA Axis
University essay from Institutionen för tillämpad informationsteknologiAbstract : Engagement in physical activity (PA) has been said to trigger a chain reaction of events which can alter our mood state. One recently implicated component is the hypothalamic-pituitary-adrenal (HPA) axis, involved in the reaction to physical and psychological stress-ors. READ MORE
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4. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies
University essay from Institutionen för tillämpad informationsteknologiAbstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE
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5. Learning Through Taking Action : An empirical study into the early-stage business model development for a novel technology
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : This thesis examines the critical factors shaping early-stage business model development. As a result, this paper provides insights and recommendations for the effective commercialization of innovations. READ MORE