Essays about: "engagement"
Showing result 1 - 5 of 1955 essays containing the word engagement.
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1. OpenCourse: Gamification in Computer Science Education
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Academic degrees in computer science suffer from the highest dropout rates among universities. As a result, there is a lack of technical professionals, which could threaten the digital infrastructure. READ MORE
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2. LEARNING FOR ALL IN THE DIGITAL MUSEUM
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: Due to the COVID-19 pandemic, museum have increased their exploration of digital means to reach their audience. Museums are obliged to ensure that digital initiatives are in alignment with legal standards and guidelines for accessibility. READ MORE
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3. Emotion in adult learing
University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogikAbstract : Aim: Of particular interest to this research are migrant students’ emotional states in the courses Swedish for foreigners (in Swedish “Svenska för invandrare” or SFI Swedish for immigrants) and their learning process, including types of emotions, reasons for the occurrence of these emotions, and the influence these emotions may have on learning. The study has an overarching research aim that incorporates identifying the main types of emotional states of SFI migrant students in Sweden, analysis of the dependency of emotional states of students on their studies, socialization, and integration. READ MORE
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4. A REVIEW OF PHYSICAL ACTIVITY’S EFFECT ON MOOD Through the Lens of the HPA Axis
University essay from Institutionen för tillämpad informationsteknologiAbstract : Engagement in physical activity (PA) has been said to trigger a chain reaction of events which can alter our mood state. One recently implicated component is the hypothalamic-pituitary-adrenal (HPA) axis, involved in the reaction to physical and psychological stress-ors. READ MORE
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5. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies
University essay from Institutionen för tillämpad informationsteknologiAbstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE
