Essays about: "enjoyment"
Showing result 21 - 25 of 226 essays containing the word enjoyment.
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21. Easing the transition from block-based programming in education : Comparing two ways of transitioning from block-based to text-based programming and an alternative way to solve the transition problem
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Many learners find the transition from block-based programming to text-based programming difficult. Consequently, research has investigated how block-based languages support learners when making the transition to text-based programming. READ MORE
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22. Investigating Millennials perception of chatbot and their purchase intention in fashion industry. : A quantitative study about the influence of Chatbots on purchase intention among millennials.
University essay from Mälardalens universitet/Akademin för ekonomi, samhälle och teknikAbstract : This research study aims to investigate the perceptions of millennials towards Chatbot and their purchase intentions in the fashion industry. The study explored how chatbots are perceived by millennials, and how these perceptions influence their purchase intentions. To achieve this, the study used a quantitative approach. READ MORE
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23. Unmanned Stores In Sweden : A Quantitative Study On Enhancers And Inhibitors According To The Swedish Generation Z
University essay from Linnéuniversitetet/Institutionen för management (MAN)Abstract : Introduction: Since the start of the digital age back in the 70s, digital technology has become a main tool for us humans to work, communicate, and enjoy ourselves on a day-to-day basis. The major push that set this new chapter of human life was due to the first military-manufactured computers of the time. READ MORE
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24. Intrinsic Motivation in Mixed Reality Games: User Engagement and Experience
University essay from Umeå universitet/Institutionen för psykologiAbstract : As Mixed Reality (MR) games are becoming more and more integrated into healthcare, the need to create engaging and motivating games for rehabilitation purposes is of the utmost importance. To investigate what factors in MR games make users intrinsically motivated and engaged, 13 participants played five games of different types and rewards. READ MORE
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25. “Misery Loves Company” : A Study About Users Motivations and Experiences withTikTok’s Personalized Algorithm and Its Effect onTheir Well-Being
University essay from Linnéuniversitetet/Institutionen för informatik (IK)Abstract : This thesis researches users’ motivations for using TikTok, their experience with the personalized algorithm and the effect it has on their subjective well-being. The study is of qualitative character containing 19 questionnaire responses and qualitative interviews with five participants that use TikTok to some extent. READ MORE