Essays about: "epic games"
Showing result 1 - 5 of 7 essays containing the words epic games.
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1. Epicness through level design : A God of War case study
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Epic poems originate from Ancient Greece with the most well-known one being the Odyssey by Homer. Today other forms of media than just poems are considered epic. Video games have the possibility of both being incredibly detailed as the epic modern novel and being a spectacle as seen on epic cinema. READ MORE
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2. Copyright and Single Dance Moves
University essay from Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakultetenAbstract : This thesis is about the copyright protection for single dance moves. The purpose of this thesis is to come to a conclusion as to whether single dance moves could be protected by copyright in Europe and if it should be protected. READ MORE
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3. Motivations and ownership in Fortnite communities
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : This thesis investigates user motivations for creating content that may or may not be added to the game Fortnite: Battle Royale, as well as the user's thoughts about the intellectual property of the content. The thesis also examines the relationship and communication between the Fortnite players and developers, according to the users. READ MORE
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4. Can white noise be processed in order to affect the perceived scariness of a game level
University essay from Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teaterAbstract : In this research, a horror game level was created using ”Unreal Engine 4” (Epic games, 2017) where white noise and processed noises was used as ambiences in order to see how it affects the perceived emotions amongst the participants. A pre-study was conducted in order to choose the stimuli for the main experiment and to test attributes. READ MORE
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5. Is there a connection between experienced realism, rate of fire and loop length on fully automatic rifles in a first-person shooter game in first-person?
University essay from Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teaterAbstract : This thesis aims to test if there is a connection between modern day fully automatic rifles rate of fire, used loop length in implementation and experienced realism in a first-person shooter game in first-person, fired by the players own character. With a background consisting of papers, books and lectures/conferences given by experienced people and other experts in the game industry regarding first person shooter games, a listening test was conducted and carried out on a computer using headphones with both trained and untrained subjects since players can be both. READ MORE