Essays about: "escape room games"
Showing result 1 - 5 of 7 essays containing the words escape room games.
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1. Exploring the effect of different hints on flow state in Virtual Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. READ MORE
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2. Puzzle Solving Through Smell : Designing Smell-Based Interactions for Escape Rooms
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This project aims to find how, why and by which means the sense of smell can create meaningful interactions in the field of escape rooms, by taking a main role in the interactions that occur in said games, by adding an additional layer of complexity and embodiment. The project finished with the finding that it is not only possible to create meaningful interactions and expand on the possibilities of smell interaction, but also by encouraging future exploration and discussion of the sense of smell as an interactive medium and material. READ MORE
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3. Escape Room Generator
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Escape rooms are real-life games where groups of players usually find themselves trapped in a room and must escape before time runs out. To achieve this, puzzles of various types must be solved, mainly through deductive reasoning or by discovery of hidden clues. READ MORE
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4. "Unlock the Future": An Environmental Escape Game and its Development, Evaluation and Impact
University essay from Uppsala universitet/Institutionen för geovetenskaperAbstract : To bring about the rapid transformative change needed to address the global sustainability crises, a paradigm shift is needed, characterized by more sustainable beliefs and attitudes. Therefore, this thesis explores the potentials of an escape game intervention as a new strategy to promote sustainable attitudes and beliefs in players, focusing on environmental sustainability. READ MORE
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5. What escape rooms can teach interaction designers about design constraints
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : Design constraints is the first topic new interaction designers learn about intheir studies. These are supposed to be the properties of a design that limitsuser’s actions. This thesis aims to explore these constraints in depth tounderstand if there is more to learn about them when placed in a new setting,such as games. READ MORE