Essays about: "escape room"
Showing result 1 - 5 of 16 essays containing the words escape room.
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1. Exploring the effect of different hints on flow state in Virtual Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. READ MORE
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2. Grönska i stadens små rum : omgestaltning av en lastgata till gröna vistelseytor på Norrmalm, Stockholm
University essay from SLU/Dept. of Urban and Rural DevelopmentAbstract : Sverige är ett av Europas mest glesbefolkade länder. Samtidigt står delar av Stockholm för de absolut mest tätbefolkade områdena i Europa. Stockholms innerstad har en genomsnittlig befolkningstäthet på över 9000 invånare per kvadratkilometer, och en del av Södermalm utgör den sjätte mest tätbefolkade kvadratkilometern i hela Europa. READ MORE
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3. Breathe
University essay from KTH/LjusdesignAbstract : Imagine your primary fear. You can’t escape, your surroundings are hostile, and everywhere you look there is no resting point. Everyone has their fear. We all should have the chance to overcome it. READ MORE
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4. Puzzle Solving Through Smell : Designing Smell-Based Interactions for Escape Rooms
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This project aims to find how, why and by which means the sense of smell can create meaningful interactions in the field of escape rooms, by taking a main role in the interactions that occur in said games, by adding an additional layer of complexity and embodiment. The project finished with the finding that it is not only possible to create meaningful interactions and expand on the possibilities of smell interaction, but also by encouraging future exploration and discussion of the sense of smell as an interactive medium and material. READ MORE
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5. Escape Room Generator
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Escape rooms are real-life games where groups of players usually find themselves trapped in a room and must escape before time runs out. To achieve this, puzzles of various types must be solved, mainly through deductive reasoning or by discovery of hidden clues. READ MORE