Essays about: "extramural gaming"

Showing result 1 - 5 of 18 essays containing the words extramural gaming.

  1. 1. Vocabulary development within an informal environment : Ordförrådsutveckling i en informell miljö

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Felix Wilke; [2023]
    Keywords : Vocabulary acquisition; Extramural activities; Extramural English; Vocabulary; EFL; Vocabulary learning; L2; YELL;

    Abstract : This paper investigates the informal environment that pupils ages 3-12 are a part of while they are not in school and how extramural tools aid their vocabulary learning. According to Sundqvist and Wikström (2016) children today are growing up in a world of digital development and advancement and at the same time being a part of it. READ MORE

  2. 2. Video Games' Effect on Language Learning Motivation

    University essay from Malmö universitet/Institutionen för samhälle, kultur och identitet (SKI); Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Dorothea Richtoff; Gabriel Persson; [2022]
    Keywords : motivation; video games; EFL; language learning; extracurricular; extramural; foreign language acquisition;

    Abstract : While online activity is increasing among young Swedish students, motivation to learn English in school is decreasing (Skolverket, 2011). While many studies confirm the positive effect that leisure gaming can have on language acquisition (Atma, Azmi & Hassan, 2020; Ferdig & Pytash, 2014; Li, 2020; Rudis & Poštić, 2017), how students’ motivation is affected is far less researched. READ MORE

  3. 3. Digital games and collocations : A study of the relationship between L2 learners' gaming habits and knowledge of collocations

    University essay from Högskolan i Halmstad/Akademin för lärande, humaniora och samhälle

    Author : Sebastian Amarius; Oliver Fredriksson; [2021]
    Keywords : Second language acquisition; collocations; digital games; extramural English activities; collocation teaching;

    Abstract : Digital games are often considered a pastime activity with little to no real or tangible benefits. This, however, is contrary to studies on the usefulness of digital games in second language (L2) learning. There are several aspects of L2 learning that are affected positively by gaming, as well as other extramural English (EE) activities. READ MORE

  4. 4. L2 Vocabulary learning through MMORPGs

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Nellie Stiberg; Aldina Saskin; [2021]
    Keywords : ;

    Abstract : The gaming community has grown significantly over the past two decades and is playing a major role in learners’ English development. This literature study aims to examine to what extent there is a correlation between playing massive multiplayer online role-playing games (MMORPGs) and English learners' vocabulary acquisition as well as their motivation to learn. READ MORE

  5. 5. How Can English Teaching Benefit from Students’ Extramural English in Secondary School 7-9?

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Heba Ali; [2021]
    Keywords : extramural English; informal learning; meaningful and relevant learning; teaching materials; outside-of-school english; students previous knowledge; digital technologies; motivation; students perceptions; observations; triangulation method; extramural engelska; informellt lärande; meningsfullt och relevant lärande; lärandematerial; motivation; observationer; modern teknologi;

    Abstract : Abstract This empirical study investigates how students in secondary school 7-9 learn the English language outside of school, in an informal setting, and how they can benefit from it in a formal setting in school. The usage of digital technology is more common nowadays amongst youngsters than it used to be before. READ MORE