Essays about: "female gamer"
Found 5 essays containing the words female gamer.
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1. When You Wish Upon a Character Banner: An Exploratory Discourse Analysis of a Genshin Impact Player Community
University essay from Uppsala universitet/Institutionen för speldesignAbstract : An exploratory discourse analysis was performed on a community of practice based on Discord, an instant messaging platform. The community of practice is a group of gamers (people who play video games), dedicated to the cross-platform free-to-play game Genshin Impact. READ MORE
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2. VIDEO GAME CREATION : Inhibitors and Enablers in Female Inclusion
University essay from Umeå universitet/Institutionen för informatikAbstract : In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game industry that was not welcoming female participation. This was affecting women working or wanting to work in it. READ MORE
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3. "True gamer" culture on Twitch and its effect on female streamers
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : The aim of this thesis has been to explore how messages in Twitch chats are affected by the gender of the streamer and the type of game that they are playing. Using a quantitative method, messages from twelve different streamers, male and female were downloaded and categorised depending on their content. READ MORE
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4. “Misogyny in the world of online gaming? ” A critical discourse analysis about how female gamers are portrayed in the Swedish Media
University essay from Lunds universitet/Institutionen för strategisk kommunikationAbstract : This paper’s purpose is to investigate the discourse in the Swedish media about sexism in the gaming world. A social issue that is highlighted is the constitution of gender in relation to online games. The goal is to gain knowledge about how women are represented in news articles. READ MORE
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5. How Male Gamers Perceive Games with Non-sexualized Female Protagonists : Swedish Males Aged 18 and Above
University essay from Institutionen för speldesign, teknik och lärandeAbstract : Some game publishers and developers do not think that games with non-sexualized female protagonists are worth making because they would not sell. With close to a half of gamers being female (47%) it is a bit puzzling that they are not catered to. READ MORE