Essays about: "first game project"

Showing result 1 - 5 of 44 essays containing the words first game project.

  1. 1. Virtual Reality Language Learning : Designing some VR Wor(l)ds

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sofia Mitsigkola; [2022]
    Keywords : Virtual Reality; Games; Educational Games; Learning Games; Play; Language Learning Games; Language Learning; Training; System; Interaction; Collaboration; Situated Learning; Ecological Approach to learning; Unity;

    Abstract : This thesis project explores the application of the ecological approach to learning in Virtual Reality (VR), investigates the role of educational games in language learning, creates a playground and a modified game for Swedish language, and proposes the concept VR wor(l)ds for language learning and practice. Following an Interaction Design methodology and drawing from ecological psychology, game studies and user research, the qualities of a virtual language learning environment are established. READ MORE

  2. 2. Intentionally Designing a Game to Help Alleviate Symptoms of Depression : A Formal and Textual Analysis of Mental Health Representation and Game Design Iteratio

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Pandi Çunoti; [2022]
    Keywords : Computer games; depression; mental health; representation;

    Abstract : Depression is a common mental health issue in today’s society, unfortunately, mental healthcare is not easily accessible to a large number of people worldwide. Therefore, a lot of researchers have attempted to study the effectiveness of commercial video games in alleviating symptoms of depression as supplementary tools to mental healthcare, not as replacements. READ MORE

  3. 3. Game-Agnostic Asset Loading Order Using Static Code Analysis

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Anton Åsbrink; Jacob Andersson; [2022]
    Keywords : Game-agnostic; load order; static code analysis; Spel agnostisk; laddnings ordning; statisk kod analys;

    Abstract : Background. User retention is important in the online sphere, especially within gaming. Utilising browser gaming websites to host games helps smaller studios and solo developers reach out to a larger audience. READ MORE

  4. 4. Investigating the Effects of Robots Reacting to Human Backchanneling on Human-Robot Interaction

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Pauline Littbrand; [2022]
    Keywords : ;

    Abstract : In an interaction between two participants the listener continuously gives feedback to the speaker in the form of gestures and verbal utterances; this is called backchanneling. An example of commonly used backchanneling is nodding or the verbal utterance “yeah”. READ MORE

  5. 5. BattleBoids A procedural game based on real-time flocking behavior

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Anton AHL; Frans BERGMAN; Anton HILDINGSSON; Vidar HÖÖK; Johannes KVERNES; Joachim ØRFELDT PEDERSEN; [2021-09-14]
    Keywords : flocking behavior; boid; video game; unity; simulation; strategy;

    Abstract : Flocking is a pattern of movement that can be observed in nature and emerges from the individual desires of the animals in the flock. These behaviours have been subject to research over past few decades, with one of the first papers on the subject being Craig Reynolds’ "Flocks, Herds, and Schools: A Distributed Behavioral Model". READ MORE