Essays about: "first-person perspective methods"
Found 4 essays containing the words first-person perspective methods.
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1. A City By No-One
University essay from KTH/ArkitekturAbstract : This project is an exploration of methods for generating virtual urban environments, framed in an interactive first-person perspective allowing the user to navigate the architectural design space by walking through a city as it is being generated. The project is developed on a foundation of three primary concepts: 1) A spatial interpretation of parameter sets which are positioned in virtual space, 2) Distance-based interpolation of these parameter sets as a method to govern how the urban environments are generated at different points in space,3) The transformation and merging of basic square grids embedded in positioned parameter sets resulting in a composite grid which functions as the spatial framework of the urban environment. READ MORE
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2. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE
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3. Dialogues with the unwell body : Rethinking the notion of wellbeing in HCI from feminist and somaesthetic perspectives
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : With the emergence of ubiquitous computing and biosensing technologies, there is a growing interest to explore wellbeing within design research. This paper unpacks the notion of wellbeing from somaesthetic and feminist perspectives. READ MORE
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4. Perceptual elements affecting navigation of players in first person games
University essay fromAbstract : Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on player movement were reliable methods of leading the player through an environment without specifically telling them where to go, focusing on players already accustomed to first person perspective(FPP) games. READ MORE