Essays about: "first-person shooter"

Showing result 1 - 5 of 40 essays containing the words first-person shooter.

  1. 1. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Klara Andersson; Erik Landén; [2023]
    Keywords : ;

    Abstract : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. READ MORE

  2. 2. Does immersion affect cognitive transfer in FPS games? : A study of cognitive abilities transfer of engaging in first-person shooter games through immersion experiences

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jakkapan Chainilwan; [2023]
    Keywords : First-person shooter FPS ; immersion; proteus effect; identification; transfer; cognitive abilities; cognitive reaction task; reaction time RT ; accuracy;

    Abstract : First-person shooter (FPS) games are frequently associated with immersion due to their use of a first-person perspective camera, which gives players the impression that they are a part of the game world. When combined with the proteus effect and identification, players can achieve a complete sense of immersion in the character they are portraying. READ MORE

  3. 3. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Nathanael Remstedt; Filip Unger; [2023]
    Keywords : Head-Coupled Perspective; User Experience; Game Experience Questionnaire; Video Games; Huvudkopplat Perspektiv; Användarupplevelse; Frågeformulär om Spelupplevelse; Datorspel;

    Abstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE

  4. 4. Community Perception of Gunplay inModern FPS games : within Call of Duty: Warzone and Rainbow Six: Siege

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Andrew McCabe; [2023]
    Keywords : FPS; Acafen; Questionnaire; Likert scale; Apex Legends; Rainbow Six: Siege; Call of Duty: Warzone.; FPS; Acafen; Frågeformulär; Likert scale; Apex Legends; Rainbow Six:Siege; Call of Duty: Warzone.;

    Abstract : This study aims to look at multiple modern first person shooter games communitiesto see how their perception of gunplay may be similar or differ from one another.The study uses Toh’s (2016) model for players' feelings towards their primaryweapons to form a questionnaire, the questionnaire is based upon previous researchwithin appraisal theory, player goals , and players feelings. READ MORE

  5. 5. Visual Attention and Reaction Times in FPS Games

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Jacob Behm; [2022]
    Keywords : Visual Attention; Visual Cues; First-Person Shooter; Video Games; Game Design;

    Abstract : Visual cues are a technique used for the purposes of guiding a viewer towards points of interest. Most commonly this is done with the use of color and contrast to make objects stick out more from its environment. Within the context of video games, visual cues are implemented to guide player actions in otherwise complex scenarios. READ MORE