Essays about: "first-person"

Showing result 11 - 15 of 147 essays containing the word first-person.

  1. 11. Does immersion affect cognitive transfer in FPS games? : A study of cognitive abilities transfer of engaging in first-person shooter games through immersion experiences

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jakkapan Chainilwan; [2023]
    Keywords : First-person shooter FPS ; immersion; proteus effect; identification; transfer; cognitive abilities; cognitive reaction task; reaction time RT ; accuracy;

    Abstract : First-person shooter (FPS) games are frequently associated with immersion due to their use of a first-person perspective camera, which gives players the impression that they are a part of the game world. When combined with the proteus effect and identification, players can achieve a complete sense of immersion in the character they are portraying. READ MORE

  2. 12. A City By No-One

    University essay from KTH/Arkitektur

    Author : Oscar Hultén; [2023]
    Keywords : urban environment interactivity algorithm;

    Abstract : This project is an exploration of methods for generating virtual urban environments, framed in an interactive first-person perspective allowing the user to navigate the architectural design space by walking through a city as it is being generated. The project is developed on a foundation of three primary concepts: 1) A spatial interpretation of parameter sets which are positioned in virtual space, 2) Distance-based interpolation of these parameter sets as a method to govern how the urban environments are generated at different points in space,3) The transformation and merging of basic square grids embedded in positioned parameter sets resulting in a composite grid which functions as the spatial framework of the urban environment. READ MORE

  3. 13. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Nathanael Remstedt; Filip Unger; [2023]
    Keywords : Head-Coupled Perspective; User Experience; Game Experience Questionnaire; Video Games; Huvudkopplat Perspektiv; Användarupplevelse; Frågeformulär om Spelupplevelse; Datorspel;

    Abstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE

  4. 14. Supporting Caring Touch : A toolkit for sensitizing soma designers through subtle disruptions

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Christoffer Eriksson; [2023]
    Keywords : Somaesthetic design; touch; care; design methods; research through design; Somaestheticdesign; beröring; omsorgsfullhet; designmetoder; forskning genom design;

    Abstract : Touch-based interactions have been of interest within interaction design, as they can communicate large quantities of information about materials, systems, and impact affective states. This dissertation outlines the process of developing a design method to aid designers in honing their somatic sensibilities to engage in interactions of caring touch through touch-based interactions and explorations. READ MORE

  5. 15. Third-Person Present Tense as Stylistic Allusion to Theatre : A Study of Maggie O'Farrell's Hamnet

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Kajsa Hermansson; [2023]
    Keywords : Hamnet; Maggie O’Farrell; Third-Person Present Tense; Stylistic Allusion; Shakespeare; Historical Fiction; Stylistics; Narratology;

    Abstract : In this essay, I illustrate how the third-person present tense narrative perspective can be used as stylistic allusion to theatre, by studying Maggie O’Farrell 2020 historical fiction novel Hamnet. Previous studies conclude that present-tense narration has the effect of blurring the lines between narration and experience. READ MORE