Essays about: "free-to-play"

Showing result 1 - 5 of 19 essays containing the word free-to-play.

  1. 1. Why do players buy in-game items : An exploration into microtransactions and their effect on flow

    University essay from Jönköping University/Internationella Handelshögskolan

    Author : Adam Christopher Karboub; Marc Orozco Sebastian; [2023]
    Keywords : Free-to-play games; Microtransactions; Flow Theory; Exchange Theory; Gaming; Skins;

    Abstract : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. READ MORE

  2. 2. Diablo: Immortal, A Pay-to-Win Study

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Keming Zhang; Ruiqi Liu; [2023]
    Keywords : Pay-to-Win; Free-to-Play; Mobile Game; Theory of Consumption Value;

    Abstract : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. READ MORE

  3. 3. MOBAs, the beginning : From mod to genre

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Anton Zachrisson; Alexander Holmberg Karancsi; [2023]
    Keywords : MOBA; Political Economy theory; Modding; Historical timeline; Monetization plans; Power structures;

    Abstract : This thesis covers the history of the MOBA (Multiplayer Online Battle Arena) genre by creating a chronological historical timeline of some of the most catalytic titles. It also delves deeper into the dynamic between modders and companies and how that dynamic changed as the genre evolved. READ MORE

  4. 4. Player consumption psychology : Constructing user profiles for game developers

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Xinyi Xiong; [2022]
    Keywords : User profiling; Game User Experience; Consumer behaviour; Free-to-play game;

    Abstract : Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. The unique thing about free-to-play business model games is that players don't have to pay to play the game, but need to make in-game purchases if they want a better gaming experience. READ MORE

  5. 5. When You Wish Upon a Character Banner: An Exploratory Discourse Analysis of a Genshin Impact Player Community

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Sophia Al-Nawasreh; Alex Andersson; [2022]
    Keywords : gacha; Genshin Impact; community of practice; gaming communities; Discord communities; F2P; free to play; gacha; Genshin Impact; praxisgemenskap; spelgemenskaper; Discord-gemenskaper; F2P; free to play;

    Abstract : An exploratory discourse analysis was performed on a community of practice based on Discord, an instant messaging platform. The community of practice is a group of gamers (people who play video games), dedicated to the cross-platform free-to-play game Genshin Impact. READ MORE