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Showing result 1 - 5 of 16 essays matching the above criteria.

  1. 1. A quantitative study of Swedish high school L2 learners' receptive knowledge of English lexical collocations

    University essay from Lunds universitet/Engelska

    Author : Louise Frifelt; [2024]
    Keywords : Collocations; Multi-word units; Formulaic language; Second language acquisition; Languages and Literatures;

    Abstract : This paper investigates receptive knowledge of English lexical collocations among Swedish high school students. The study tests the claim that L2 (second language) learners of English have a low level of collocational competence and tend to recognise high-frequent collocations more than low-frequent since the former have been encountered more. READ MORE

  2. 2. The E-Commerce of Tomorrow: An Experimental Study of How User-Generated Content can be integrated into a Retailer's Website for Fashion Merchandise Display

    University essay from Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Author : Hannah Gustafsson; Klara Überall Jönsson; [2023]
    Keywords : User-Generated Content UGC ; Visual Merchandising; Technology Acceptance Model TAM ; Fashion E-commerce; Consumer Perceptions;

    Abstract : An increasing number of individuals are turning to User-Generated Content (UGC) to learn about various products and services. Prior customers' experiences and opinions significantly impact potential buyers' decision-making during the customer journey. READ MORE

  3. 3. Torima, Sutabaru? A Quantitative Study on Current Japanese Youth Language

    University essay from Lunds universitet/Japanska

    Author : Luna Sörensson; [2023]
    Keywords : Japanese language; youth language; slang; wakamono kotoba; wakamonogo; Languages and Literatures;

    Abstract : In this thesis, several current and former trends of Japanese youth language are examined through the perspective of age-appropriate speakers, following previous scholarly arguments that youth language research is fraught with judgements made by non-members of the relevant age group. By the means of a quantitative online questionnaire, the study seeks to find examples of expressions that Japanese individuals from their late teens to their early twenties consider to be youth language, items they feel are particularly contemporary or obsolete, and the types of youth language expressions they make frequent use of themselves. READ MORE

  4. 4. Multiplayer Functionality In HRTF (Head-Related Transfer Function) Audio Games To Increase Players' Interest

    University essay from Uppsala universitet/Människa-datorinteraktion

    Author : Saad Ali; [2022]
    Keywords : Game; 3D audio; Player Interest; HRTF audio; Visual Impairment;

    Abstract : Mainstream video games retain players' interest with dynamic updates of graphics such as game characters, levels, themes and other game inventory items. For visually impaired players, updates in graphics for player retention are not very efficient. Video games for people with serious visual impairment rely heavily on audio. READ MORE

  5. 5. Continuous Parallel Approximate Frequent Elements Queries on Data Streams

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Victor Jarlow; [2021-10-06]
    Keywords : computer science; big data; Space-Saving; Misra-Gries summary; frequent items; frequent elements; concurrent programming; Delegation Sketch; domain splitting; Count-Min Sketch; Majority algorithm; pproximate frequent-elements algorithm; approximate top-k elements algorithm;

    Abstract : The frequent elements problem involves processing a stream of elements and finding all elements that occur more than a given fraction of the time. A relaxed version of this problem is the -approximate elements problem which allows some false positives. READ MORE