Essays about: "game mechanic"

Showing result 1 - 5 of 25 essays containing the words game mechanic.

  1. 1. The effects of introducing game mechanics in different orders on player comprehension

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Johannes Cederberg; Bhavana Vutukuru; [2023]
    Keywords : cognitive load; game mechanics; order of introduction; player comfort; player comprehension;

    Abstract : The order in which game mechanics are introduced to players can significantly impact their comprehension and enjoyment of the game. However, there is a lack of research on how player comprehension is affected by the sequence of introducing game mechanics. READ MORE

  2. 2. Follow the Magic Flute - Introducing non-diegetic guidance music in a video game

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : August Lundquist; [2023]
    Keywords : Diegesis; Non-diegetic sound; Introduction Methods; Game design; Video game music; Affordance;

    Abstract : The introduction of a game mechanic is an aspect of a game that - when done right - goes almost unnoticed by the player. When it is done incorrectly however, it can become a large point of frustration in the player. The goal of this study is to discover how to introduce a game mechanic that guides the player through the game's musical score. READ MORE

  3. 3. Dying Light's level design through the lens of player movement

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Adam Ström; Jesper Samuelsson Gustafson; [2023]
    Keywords : Dying Light; Formal Analysis; Game Design; Level Design; Patterns; The Player s Movement Capabilities;

    Abstract : This study examines the level design of the game Dying Light through the lens of player movement. It aims to answer the question: How does the player movement capabilities inform the level design in the game Dying Light? The study analyses the correlation between the player’s movement capabilities and level layout. READ MORE

  4. 4. DESIGN GUIDELINES FOR MAKING NARRATIVELY SYMBOLIC GAME MECHANICS : Literary Analysis of How the Yu-Gi-Oh Trading Card Game Visualises the Arthurian Legend With Game Mechanics

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Lydia Millqvist; [2022]
    Keywords : Symbolism; Ludonarrative Dissonance; Ludonarrative Resonance; Narrative Mechanics; Yu-Gi-Oh; Trading Card Game; Arthurian Legend; Game Design Guidelines;

    Abstract : The relationship between narrative and game mechanics has been researched under terms such as ludonarrative dissonance, ludonarrative resonance and narrative mechanics. Yu-Gi-Oh! is a Trading Card Game which contains game mechanics that symbolically represents sections of the Arthurian legend. READ MORE

  5. 5. Why We Jump and How We Fall (For It) : An Overview of the Concept of Jumping as a Video Game Mechanic and How it Affects Gameplay

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Christoffer El Idrissi; Eskil Ettehag; [2022]
    Keywords : Game mechanics; jump mechanic; ludology; skill; user experience; play; Harmony;

    Abstract : In this paper we analyze the existing methods for exploring and evaluating the characteristics of the jump mechanic in video games by comparing qualitative research done in the field of game studies. For this study we are using the jump as a centerpiece, starting with an analysis of different methodologies that break down game mechanics and assessing their functionality and possible effects on players. READ MORE