Essays about: "game accessibility"

Showing result 1 - 5 of 25 essays containing the words game accessibility.

  1. 1. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    University essay from Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Author : Lilian Schleret; [2024]
    Keywords : Gamification; Malmberget; Geometallurgy; Synthetic model;

    Abstract : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. READ MORE

  2. 2. Designing for All Gamers

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Ida Amneryd; Anwar Aldafae; [2023]
    Keywords : accessibility; indie game industry; accessibility guidelines; accessibility resources;

    Abstract : In recent years, playing games has become a popular activity for everything from socialising purposes to educating purposes, with billions of players worldwide. However, being able to play games is not evident for people with disabilities. The gaming industry is excluding masses of people by not creating enough accessible games. READ MORE

  3. 3. Assessing Visual Attention Methods in Video Games : A Comparative Study of Effectiveness and Colorblind Accessibility

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Joaquin Lindkvist; [2023]
    Keywords : Visual attention; eye-tracker; time to first fixation; total fixation duration; area of interest;

    Abstract : Background. Visual attention in video games is a relatively underdeveloped field, especially so when it comes to colorblind accessibility. According to recent research, there is an increased social demand for options to alleviate problems colorblind individuals experience in video games. READ MORE

  4. 4. Designing a Game Controller for Players with Motor Impairments : An Aim at Increasing Accessibility in Playful Experiences

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Kristian Bogdanov; [2023]
    Keywords : accessibility; motor disabilities; motor-impaired players; accessible game controller; fatigue;

    Abstract : The present study investigates the obstacles encountered by people with motor impairments in their pursuit of playing and enjoying video games. The design process involved gathering valuable insights from relevant to the topic literature and observations, due to the lack of access to individuals with motor disabilities. READ MORE

  5. 5. The impact of integrating Artificial Intelligence into the video games industry. : A case study.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nele Bonn; [2023]
    Keywords : Artificial intelligence; Machine Learning; Generative AI; Video Games; Gaming; Artificiell intelligens; Machine Learning; Generativ AI; TV-spel; Gaming;

    Abstract : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. READ MORE