Essays about: "game addiction"

Showing result 1 - 5 of 14 essays containing the words game addiction.

  1. 1. Can the video game Medieval Dynasty reduce stress through nature therapy?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Myasar Kamala; Ramzi Ayari; [2023]
    Keywords : Video games; Stress reduction; mental well-being; Medieval Dynasty; Psychological impact; Technology and health;

    Abstract : The rapid growth of technology, including video games and mobile phones, has raised concerns about addiction and mental health. This study explores the feasibility of using the game Medieval Dynasty to alleviate mental stress. READ MORE

  2. 2. 'It was never about the games' : A Critical Discourse Analysis of the Construction of "Video Game Addiction" in Swedish News 1991-2017

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ulf Benjaminsson; Danielle Unéus; [2023]
    Keywords : discourse analysis; video game addiction; moral panic; moral entrepreneurs; Owe Sandberg; Patrik Wincent; youth culture; juvenism; forced treatment; Sweden;

    Abstract : This theoretical thesis employs critical discourse analysis to scrutinise the construction of video game addiction in Swedish press from 1991 to 2017, and examines its potential contribution to a moral panic. Our research is based on the assumption that media discourse influences societal norms, which in turn, can profoundly affect individuals and groups. READ MORE

  3. 3. Playing mind gamification : Theoretical evidence of addictive nature of gamification and identification of addictive game elements used in mobile application design

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Bushra Qazi Abbasi; Samrah Awais; [2022]
    Keywords : Gamification; addiction; game elements; Self- Determination Theory SDT ; Smartphone Addiction SA ; Intrinsic Motivation IM ; Extrinsic Motivation EM ; Flow; Five-Factor Model FFM Big Five Model; Hexad framework;

    Abstract : Gamification is a modern concept that makes physical and digital activities engaging and enjoyable just like games. Game elements are added to mobile applications for user retention and engagement. One of the dark sides of gamification i.e. READ MORE

  4. 4. Differentiating Video Game Addiction from Other High-Level Engagements Among Adult Players

    University essay from Högskolan Dalarna/Institutionen för information och teknik

    Author : Leonard O. Chukwu; Yazhini Ramaswamy; [2021]
    Keywords : Adult; Video game players; positive; negative; differentiate; addicts; highly engaged; non-addicted; Problematic Video Game Playing Test PVGT ; Flow Short Scale FSS ; components; flow.;

    Abstract : This study focused on the behaviours of adult video game players in the context of positive and negative effects of video games, to accurately differentiate video game addicts from highly engaged and non-addicted players. To accomplish this, we adopted the Problematic Video Game Playing Test (PVGT) to measure the components of addiction and Flow Short Scale (FSS) to measure high-level engagement. READ MORE

  5. 5. Exploring Media Panic Discourses: News Media Attitudes toward Digital Games in China

    University essay from Uppsala universitet/Medier och kommunikation

    Author : Shi Erchen; [2021]
    Keywords : digital games; game addiction; news media; moral panic; media panic; content analysis;

    Abstract : Previous research demonstrated the phenomenon of moral panics on “dangerous” games mostly from Western perspectives, regarding media violence and deviant behaviour. With the development of media technology, the term “media panic” has evolved from moral panic, representing the debates and fearful emotion from the public when a new media technology has been created. READ MORE