Essays about: "game animation"

Showing result 1 - 5 of 48 essays containing the words game animation.

  1. 1. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Fabian Larsson; Gustav Strömbom; [2023]
    Keywords : Analysis; animation; fighting game; frames; game feel; visual effects;

    Abstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE

  2. 2. Animation Graph

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Jonathan Berg; [2023]
    Keywords : animation; graph; dataflow; game development;

    Abstract : This work introduces a data model, compiler and runtime interpreter to drive the logic of animation graphs in game engines. The primary purpose of an animation graph is to allow for animation logic to be evaluated in a data driven way, which enables game programmers and animators to work iteratively and in parallel. READ MORE

  3. 3. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Mikael Ytterstedt; [2023]
    Keywords : Virtual body language; Uncanny Valley; game user experience; animation; game development; motion capture; immersion;

    Abstract : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. READ MORE

  4. 4. Assessing Visual Attention Methods in Video Games : A Comparative Study of Effectiveness and Colorblind Accessibility

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Joaquin Lindkvist; [2023]
    Keywords : Visual attention; eye-tracker; time to first fixation; total fixation duration; area of interest;

    Abstract : Background. Visual attention in video games is a relatively underdeveloped field, especially so when it comes to colorblind accessibility. According to recent research, there is an increased social demand for options to alleviate problems colorblind individuals experience in video games. READ MORE

  5. 5. INTEGRATING STOP-MOTION ANIMATION INTO CHILDREN'S MATHEMATICS EDUCATION

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Yufei Tang; [2023]
    Keywords : Stop-motion animation; Children s Maths Learning; Learning Interests;

    Abstract : Learning interest is a key determinant of children's motivation in mathematics. The main theme of this paper is to study the integration of stop-motion animation into children's daily mathematics learning, and to further develop the stop-motion animation format into a stop-motion game with interaction as a way to stimulate children's interest in mathematics in a non-traditional educational way. READ MORE