Essays about: "game art"

Showing result 1 - 5 of 57 essays containing the words game art.

  1. 1. The Player as a Conductor : Utilizing an Expressive Performance System to Create an Interactive Video Game Soundtrack

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Magnus Lundh Haaland; [2020]
    Keywords : interactive music; adaptive music; expressive performance systems; CSEMP; video game music;

    Abstract : Music is commonly applied in art and entertainment to enhance the emotional experience. In video-games and other non-linear mediums this task must be achieved dynamically at run-time, as the timeline of events is unknown in advance. READ MORE

  2. 2. Animated Online Advertisement : Investigating the Impact of Different Shading Styles on Recognition

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Filip Grendler; Nicolas Wallenskog; [2020]
    Keywords : Online Advertising; Human-Computer Interaction; Visualization;

    Abstract : Background. Since e-commerce has grown rapidly the focus and attention towards online advertisement are critical. Twitch.tv, one of the big streaming websites had in April 2020 an average of 2. READ MORE

  3. 3. Wind Simulation in Networked Games

    University essay from Uppsala universitet/Institutionen för informationsteknologi; Uppsala universitet/Institutionen för informationsteknologi

    Author : Christoffer Gustafsson; Filip Björklund; [2020]
    Keywords : wind simulation; game; wind; networked game;

    Abstract : Wind is a natural phenomenon that interacts with the majority of physical objects to some extent. Yet, in games this is often neglected. This is largely due to the complexity of the physics behind wind, in relation to the impact that it may have on the game experience. READ MORE

  4. 4. Improving Generalization in Reinforcement Learningusing Skill-based Rewards

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Francesco Vito Lorenzo; [2020]
    Keywords : ;

    Abstract : Reinforcement Learning is a promising approach to develop intelligent agents that can help game developers in testing new content. However, applying it to a game with stochastic transitions like Candy Crush Friends Saga (CCFS) presents some challenges. READ MORE

  5. 5. VIRTUAL AND REAL

    University essay from Lunds universitet/Industridesign

    Author : Yifan Li; [2019]
    Keywords : Arts and Architecture; Technology and Engineering;

    Abstract : According to the statistics from Programme for International Student Assessment (PISA) and Trends in International Mathematics and Science Study (TIMSS), a continuously declining trend is showed in Swedish kids' mathematical performance during recent years. In comparison with other OECD countries, the mathematical literacy of 15-year-old students in Sweden is almost below average. READ MORE