Essays about: "game based learning experiment"
Showing result 1 - 5 of 18 essays containing the words game based learning experiment.
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1. Monocular 3D Human Pose Estimation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The focus of this work is the task of 3D human pose estimation, more specifically by making use of key points located in single monocular images in order to estimate the location of human body joints in a 3D space. It was done in association with Tracab, a company based in Stockholm, who specialises in advanced sports tracking and analytics solutions. READ MORE
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2. THE USE OF PROGRAMMING AS A TOOL FOR DESIGN BASED LEARNING IN BIOLOGY A classroom experiment in a 5th grade class
University essay from Institutionen för tillämpad informationsteknologiAbstract : The purpose of education is to prepare students for the future. The goal of integrating STEM (Science, Technology, Engineering, and Mathematics) into education is to develop scientific and technological knowledge in students, to prepare them for an advanced technological and democratic society, and to broaden their perspective of how to use, create, and make decisions about technology, and not less important, to prepare them for their future jobs (Honey, Pearson, and Schweingruber, 2014; Eng lish and King, 2015; Holbrook, 2017; Lachapelle et al. READ MORE
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3. Training an Adversarial Non-Player Character with an AI Demonstrator : Applying Unity ML-Agents
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Game developers are continuously searching for new ways of populating their vast game worlds with competent and engaging Non-Player Characters (NPCs), and researchers believe Deep Reinforcement Learning (DRL) might be the solution for emergent behavior. READ MORE
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4. Digital game-based learning and socioemotional skills : A quasi-experimental study of the effectiveness of digital-game based learning on the socioemotional skills of children with intellectual disability
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : Digital games are being increasingly implemented in the educational sector to improvevarious skills. Among these the effectiveness of digital game-based learning (DGBL) on the socio-emotional ability of individuals have been investigated with overall positive results. READ MORE
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5. How can unguided instruction in a puzzle game affect the player's perception of the game? : A case study
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Game instructions play an important role in all games, as players always need them to help them understand the rules of the game. Constructivist learning theory and procedural rhetoric theory provide the theoretical basis for exploring unguided game instruction. READ MORE