Essays about: "game based learning experiment"

Showing result 1 - 5 of 18 essays containing the words game based learning experiment.

  1. 1. Monocular 3D Human Pose Estimation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Robert Rey; [2023]
    Keywords : 3D Human Pose Estimation; Monocular Images; Deep Learning; Artificial Neural Networks; 3D Människokroppspositionsuppskattning; Monokulära bilder; Djupinlärning; Konstgjorda neurala nätverk;

    Abstract : The focus of this work is the task of 3D human pose estimation, more specifically by making use of key points located in single monocular images in order to estimate the location of human body joints in a 3D space. It was done in association with Tracab, a company based in Stockholm, who specialises in advanced sports tracking and analytics solutions. READ MORE

  2. 2. THE USE OF PROGRAMMING AS A TOOL FOR DESIGN BASED LEARNING IN BIOLOGY A classroom experiment in a 5th grade class

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Ahoo Shokraiefard; [2022-09-15]
    Keywords : STEM education; Middle school; Block programming; Designed based learning; Inquiry-based learning;

    Abstract : The purpose of education is to prepare students for the future. The goal of integrating STEM (Science, Technology, Engineering, and Mathematics) into education is to develop scientific and technological knowledge in students, to prepare them for an advanced technological and democratic society, and to broaden their perspective of how to use, create, and make decisions about technology, and not less important, to prepare them for their future jobs (Honey, Pearson, and Schweingruber, 2014; Eng lish and King, 2015; Holbrook, 2017; Lachapelle et al. READ MORE

  3. 3. Training an Adversarial Non-Player Character with an AI Demonstrator : Applying Unity ML-Agents

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Yousra Ramdhana Jlali; [2022]
    Keywords : Artificial intelligence AI ; reinforcement learning RL ; imitation learning IL ; non-player character NPC ; deathmatch;

    Abstract : Background. Game developers are continuously searching for new ways of populating their vast game worlds with competent and engaging Non-Player Characters (NPCs), and researchers believe Deep Reinforcement Learning (DRL) might be the solution for emergent behavior. READ MORE

  4. 4. Digital game-based learning and socioemotional skills : A quasi-experimental study of the effectiveness of digital-game based learning on the socioemotional skills of children with intellectual disability

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Robert Vorkapic; Nora Christiansson; [2022]
    Keywords : Digital Game-Based Learning; Socio-Emotional Skills; Emotion Recognition; Intellectual Disability; Educational Sector; Quasi-Experiment.;

    Abstract : Digital games are being increasingly implemented in the educational sector to improvevarious skills. Among these the effectiveness of digital game-based learning (DGBL) on the socio-emotional ability of individuals have been investigated with overall positive results. READ MORE

  5. 5. How can unguided instruction in a puzzle game affect the player's perception of the game? : A case study

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jiaqu Wu; [2022]
    Keywords : puzzle-based learning; game instruction; constructivism; procedural rhetoric; puzzle game;

    Abstract : Game instructions play an important role in all games, as players always need them to help them understand the rules of the game. Constructivist learning theory and procedural rhetoric theory provide the theoretical basis for exploring unguided game instruction. READ MORE