Essays about: "game character animation"
Showing result 1 - 5 of 12 essays containing the words game character animation.
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1. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE
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2. Creating a model for the process of designing a character that the player may form an attachment to
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. READ MORE
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3. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. READ MORE
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4. Evaluating the quality of 3D character animation produced by artificial neural networks : A user study
University essay fromAbstract : Background. In recent years the use of Artifical Neural Networks(ANN) to generate character animations have expanded rapidly. However comparisons of the perceived realism and quality of these new approaches when compared to the results of a traditional pipeline have been lacking or non-existent. Objectives. READ MORE
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5. Simulating Realistic Ragdoll Behaviour In Physical Situations
University essay from Luleå tekniska universitet/DatavetenskapAbstract : When trying to make a game character come alive and add some sense of realism to a game, it can be done in multiple ways. Animating a 3D model is the commonly used one and it is usually done by hand. The artist moves the model's limbs bit by bit to make small animation clips that are then played in the game. READ MORE