Essays about: "game community"

Showing result 1 - 5 of 116 essays containing the words game community.

  1. 1. Game-based learning for culturally diverse students : Designing a conceptual framework for embedding cultural capital into games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Bridget Pivac; [2023]
    Keywords : game design; participatory design; cultural capital; cultural identity; culturally responsive pedagogy;

    Abstract : The purpose of this thesis is to create a conceptual framework for designing culturally responsive game based learning (GBL) with diverse students by including their cultural capital. This addition of cultural capital can contribute to the students' learning capabilities. READ MORE

  2. 2. Getting Mortdogged : How high-ranking players experience randomness in Teamfight Tactics (TFT)

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Maximilian Feig; Adrian Hagerman; [2023]
    Keywords : Ludology; Player experience; Randomness; Teamfight Tactics; Uncertainty;

    Abstract : This bachelor thesis seeks to find out what players’ experiences with randomness in Teamfight Tactics (TFT) are like, what makes these experiences good and bad, and what a game developer can learn from them. TFT and Auto-Battlers in general are a topic that has not seen much research despite their immense popularity since their inception. READ MORE

  3. 3. Diablo: Immortal, A Pay-to-Win Study

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Keming Zhang; Ruiqi Liu; [2023]
    Keywords : Pay-to-Win; Free-to-Play; Mobile Game; Theory of Consumption Value;

    Abstract : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. READ MORE

  4. 4. What is strategic brand management in the gaming industry? A case study of Blizzard Entertainment

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Dimitra Papangeli; Ella Martell; Michaela Sorle; [2023]
    Keywords : Strategic Brand Management; Kapferer’s Brand Identity Prism; Brand; Gaming Industry; Blizzard Entertainment; Online Community; Online Brands; Online Game Brands.; Business and Economics;

    Abstract : Purpose: This study intends to explore how video games companies work with strategic brand management. Methodology: A qualitative literature review and case study of Blizzard Entertainment using Kapferer’s Brand Identity Prism. The data was collected from Blizzard as well as other secondary sources. READ MORE

  5. 5. Finding Identity through Art and Role-playing : A study on the Pouflons community

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Shai Panaga; [2023]
    Keywords : ego bleed; art; gender; identity; larp; LGBT; role-play; RPGs;

    Abstract : “Playing pretend” is often regarded as childish, but many people continue to role-play well into adulthood through various forms of games, activities, and experiences that become an established part of societal norm. In this study, I attempt to establish links between marginalized identities, self-discovery, self-acceptance, and role-play. READ MORE