Essays about: "game design"

Showing result 1 - 5 of 476 essays containing the words game design.

  1. 1. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Keywords : stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Abstract : Computer games using stealth situations for defining their gameplay often rely onmodeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorablebehaviour patterns of the in-game agents in order to facilitate the means of devisingstrategies used by players to finish the game levels. READ MORE

  2. 2. How to develop a minimalist, fun and engaging climb/sneak/assassination game with flow in Unreal Engine 4

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Aakif Sultan; [2021]
    Keywords : Unreal; Engine; Game; Sneak;

    Abstract : A lot of research has been done on creating flow, absorption, immersion, and engagement in videogames especially in the past decade. In this report I will propose game design choices which induceflow state in players, and analyzing the creation of a stealth assassination game in Unreal Engine. READ MORE

  3. 3. Ranking - Katalysatorn bakom Strategisk Prissättning

    University essay from Lunds universitet/Statistiska institutionen

    Author : William Ramshage; [2021]
    Keywords : Mathematics and Statistics;

    Abstract : The growing expansion of price comparison sites, where shops are compared and ranked in order of lowest prices, has contributed to reduced friction and transaction costs for consumers. Previous research in this field of study has primarily relied on examining the relationships between ranking and consumers’ demand for the resellers’ products. READ MORE

  4. 4. The effects of different types of HUDs on Cybersickness - Effects of Diegetic and Non-Diegetic displays on Cybersickness in Virtual Reality

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : MUHAMMAD ASHAR IMTIAZ; [2020-12-03]
    Keywords : VR; Virtual Reality; HUDs; Diegetic; Non-Diegetc; Heads Up Display;

    Abstract : Motion Sickness, or the more scientifically accurate term Cybersickness, is one ofthe major contributing factors that is hindering the VR industry from reaching andachieving its true success and appeal. There are studies that establish that the HUDdo have an impact on Cybersickness. READ MORE

  5. 5. Designing Mobile Augmented Reality Board Games - Exploring the Design Space With Regard to Player Engagement

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : LUDVIG ARLEBRINK; CHRISTOPHER BLACK; [2020-11-10]
    Keywords : augmented reality; board games; gameplay design; player engagement; user experience;

    Abstract : Augmented reality board games is a relatively new concept. Designing these typesof games can be challenging for designers as there are no well established guidelinesto consider. The combination of board games and augmented reality creates a largenew design space for designers to explore. READ MORE