Essays about: "game design"

Showing result 11 - 15 of 841 essays containing the words game design.

  1. 11. Super Exergame : 2D platformer exergame using webcam ML-skeletal tracking and Godot

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : David Styrbjörn; Max Benecke; [2023]
    Keywords : game-design; exergaming; godot; liopep;

    Abstract : This thesis presents the development and evaluation of an exergame platformer. Designed in the ecosystem of Liopep with the goal of aiding sedentary workers in their office environment. The game was developed using Godot over a period of around 5 months. Results show a clear correlation between higher scores and increased exertion. READ MORE

  2. 12. Geralt's Third Sword : Representation of sex in The Witcher 3: Wild Hunt

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Lynn Lynn Angerer; Mette Christiansen; [2023]
    Keywords : Gazes; Reward; Sex; The Witcher 3: Wild Hunt; Video Game; Women;

    Abstract : This paper examines the representation of sex in the game The Witcher 3: Wild Hunt in terms of quest design, narrative, and sex scenes. Examining this topic is relevant to identifying misogynistic tropes in games and finding out where the portrayal of sex might be lacking or even harmful, for designers as well as consumers. READ MORE

  3. 13. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Marcel Borgsen; [2023]
    Keywords : Gamification; Game Design Elements; Motivation; Self-Determination; Performance; Social Sciences;

    Abstract : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. READ MORE

  4. 14. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Fabian Larsson; Gustav Strömbom; [2023]
    Keywords : Analysis; animation; fighting game; frames; game feel; visual effects;

    Abstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE

  5. 15. Exploring the aesthetical qualities of scaled game maps through Human-AI Collaboration

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Petter Rignell; Christian Sjösvärd; [2023]
    Keywords : game design; scale; scalability; aesthetics; AI; Human-AI Collaboration; MAP-Elites; EDD;

    Abstract : The primary objective is to explore the scalability of two-dimensional game maps while preserving certain aesthetical qualities in scaled representations. By either upscaling or downscaling the maps, features of the map inducing these aesthetical qualities may diminish. READ MORE